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6 Things That Didn't Make An Appearance At The Apple Event


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6 Things That Didn't Make an Appearance at the Apple Event


6 Things That Didn't Make an Appearance at the Apple Event

Apple introduced an array of new devices at its "Peek Performance" event on Tuesday: a 2022 5G iPad Air with an M1 processor, an upgraded iPhone SE with 5G (and the same A15 chip as the iPhone 13) and the desktop-and-monitor pairing of the Mac Studio and Mac Studio Display. The M1 Ultra, a new processor even more powerful than the M1 Max, also took the stage as a chip option available for the Mac Studio

While the newly announced products aligned with a lot of the speculation preceding the event (here's what the 2022 iPhone SE rumors did and didn't get right), not every rumored device ended up making an appearance. Here are all the Apple products that didn't get launched during Tuesday's event -- and that we're still hoping to see in 2022.

Upgraded Mac Pro

The Mac Pro, a desktop tower targeted at professionals, is due for an upgrade. It's the only remaining Mac that hasn't yet made the leap from an Intel processor to one of Apple's own chips (Apple discontinued the 27-inch iMac Tuesday instead). And we're right at Apple's self-imposed two-year deadline to stop using third-party processors, so it's more than likely we'll see a new Mac Pro, maybe with a brand-new M1 Ultra chip. It's possible this desktop will show up at Apple's next event. Check out our full roundup of Mac Pro rumors.

Faster Mac Mini

The 2020 Mac Mini with Apple's M1 processor could see an update powered by the M1 Pro, M1 Max or even the newly announced M1 Ultra chip. Reliable tech analyst Mark Gurman predicted in February that a new Mac Mini would be one of the first Macs that Apple introduced this year. While the Mac Studio technically proved him wrong at Apple's Tuesday event, Gurman did say more Macs would follow in May or June. A 2022 Mac Mini could be one of them. 

iPad Pro and entry-level iPad

The rumor mill speculated that the iPad Pro and entry-level iPad would get upgrades at Apple's March event, but Apple instead introduced the 2022 iPad Air. Considering Apple's typical product release timelines, the next possible arrival times for the iPad and iPad Pro are either in June or sometime in the fall. Speculation says a 2022 iPad Pro could include MagSafe and a battery upgrade. Here are the most up-to-date rumors about the next iPad Pro.

New MacBook Pro and MacBook Air

No MacBooks showed up at the Apple event, but new versions of the MacBook Pro and MacBook Air are still on the radar for this year. Rumors suggest that both the new Air and new Pro could come with a new M2 chip. Or maybe it'll be the M1 Ultra announced on Tuesday.

Other Apple products we could see in 2022

We're also expecting the iPhone 14 in the fall. Much less likely for this year is a foldable iPhone, which Apple has reportedly pushed back to 2025. Some new accessories could be on the horizon: AirPods Pro 2, an Apple Watch 8 with new health features or even the long-awaited Apple VR/AR headset. A couple of home entertainment devices are reportedly in the works as well. On the software front, look out for iOS 16 and MacOS 13, both of which could get a preview at the next Apple event. Speaking of which…

When is the next Apple event?

Now that Apple's spring event is over, we probably won't see another until June. That's Apple's annual Worldwide Developers Conference. WWDC is a goldmine of Apple announcements, and we'll be keeping our eyes out for any confirmation of the dates for WWDC 2022. In the meantime, here's everything we learned at WWDC 2021

§

Despite hopes of Apple unveiling an updated 27-inch iMac, the company instead discontinued the 27-inch version of the desktop altogether. That change comes amid a day full of news out of Tuesday's Apple event, including new iPhone models and new, smaller desktop devices, which it seems are intended to replace the 27-inch iMac.

The 27-inch iMac is one of the last Macs that still run on Intel rather than Apple's own chips. Apple didn't immediately respond to a request for comment on why it discontinued the desktop.

Apple's most recent 27-inch iMac launched in 2020, and was priced at $1,799, $1,999 and $2,299. It added higher-end CPU and GPU choices over the previous iteration, also expanding RAM and storage and adding nano-texture screen coating.

You can check out CNET's live blog to see how Tuesday's Apple event unfolded, or go here for everything Apple announced.


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Apple's Mostly Virtual WWDC 2022 Keynote Is Set For June 6


Apple's Mostly Virtual WWDC 2022 Keynote Is Set for June 6


Apple's Mostly Virtual WWDC 2022 Keynote Is Set for June 6

This story is part of WWDC 2022, CNET's complete coverage from and about Apple's annual developers conference.

What's happening

Apple's announced plans to hold a public keynote presentation for its annual Worldwide Developers Conference on Monday, June 6, at 10 a.m. PT.

Why it matters

Apple typically uses its WWDC presentation to announce major software updates coming later in the year and sometimes to tease new hardware efforts as well.

What's next

CNET will be covering WWDC live, with analysis and perspective you can only get here.

Apple's Worldwide Developers Conference, or WWDC, was already set to begin on Monday, June 6. Now the company's confirmed it plans to kick off the event with a keynote address at 10 a.m. PT / 1 p.m. ET.

Similar to WWDC over the past two years, Apple plans to hold its annual developer confab online and "free for all developers to attend." The event will run from June 6 through June 10. 

This year, Apple's added plans for an in-person watch party for the keynote address at its Apple Park campus. Apple said it would choose a small group of developers to attend, and otherwise broadcast the event online.

Read more: What We Expect in iOS 16

Apple traditionally uses its WWDC keynote address to announce new features and major changes to its software in free updates typically made available the following fall. This year, those software updates are expected to include iOS 16, as well as updates to iPadOS, MacOS for the company's computers and likely WatchOS for the Apple Watch as well.

Apple's also increasingly rumored to be preparing new software supposedly called rOS, or "RealityOS," according to recent reporting by Bloomberg. The new software would help to power the company's eventual augmented reality and virtual reality headsets, which have reportedly been in development for years. In 2018, CNET reported on specifications of the device, such as dual-8K displays, which since has been supported by reporting from other outlets as well. Apple hasn't commented on the device's existence, but it's expected to be shown off at some point in the next year.

Aside from new hardware like the headset, Apple's also expected to announce the last in a series of redesigns it's performed on Mac computers over the past couple years. Among the changes, Apple has switched out the computer's microprocessing brains from those it relied on from Intel for more than a decade to new M-series chips designed by the teams creating chips powering the iPhone, iPad and Apple Watch.

Apple has since remade its desktop computers, such as the Mac Mini desktop and iMac all-in-one, as well as its laptops, the MacBook and MacBook Pro, with positive response to each of the releases so far. It's also released a new desktop computer, called the Mac Studio, designed for video and audio editors.

The next major update, Apple has said, will likely include the Mac Pro, its highest-performance computer, which is designed with software programmers, digital artists and computer researchers in mind. Whether it'll be shown off at WWDC is yet to be seen. But regardless, the company's software updates will offer a hint of what Apple's planning for the coming year.


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Apple's Peek Performance Event: Follow Live Announcements Of IPhone SE, Mac Studio, IPad Air


Apple's Peek Performance Event: Follow Live Announcements of iPhone SE, Mac Studio, iPad Air


Apple's Peek Performance Event: Follow Live Announcements of iPhone SE, Mac Studio, iPad Air

One of the more interesting stories about Apple in the past couple of years has been about its chips. In 2010, Apple announced its first iPad was going to be powered by a chip called the A4, designed by the company's teams specifically for its devices. Back then, the iPhone was doing well, but its chip ambitions were unproven.

Fast forward to today, and not only is the iPhone one of the most popular consumer products in the world, but it's also powered by the successor A-series chip. Apple's also used that technology in its other devices, including the Apple Watch, AirPods, Apple TV and HomePod. 

Over the past couple of years, Apple's also begun using a variant of its A-series chips in its computers, starting with the M1 in 2020. Apple said it would take two years to transition its product line of computers over to the M-series chips, with rumors swirling that the company will likely finish in the summer with a new Mac Pro.

During today's event, we may hear more about the M1 -- or even its higher-performance cousins the M1 Pro and M1 Max. The Mac Mini, which helped kick off the M1 transition two years ago, is now due for an upgrade. And so is the MacBook Air. Meanwhile, there's already talk about an M2 chip on the horizon.


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Apple Mac Studio And Studio Display Review: A Desktop Combo For Creators Looking To Step Up


Apple Mac Studio and Studio Display Review: A Desktop Combo for Creators Looking to Step Up


Apple Mac Studio and Studio Display Review: A Desktop Combo for Creators Looking to Step Up

It's rare that Apple launches an entirely new product line, but that's what we have in the Mac Studio, a new desktop positioned somewhere in the huge gulf between the Mac Mini and Mac Pro. 

The Mac Studio that I tested impressed me but didn't surprise me. Internally, it's very similar to the 16-inch MacBook Pro I tested and reviewed in late 2021. Both systems feature Apple's M1 Max chip, a CPU/GPU combo that's in all new Macs and some iPads. Both systems target creators of all kinds, but especially filmmakers, video editors, audio producers and coders. The biggest difference is that the MacBook Pro is a high-end laptop meant for travel and as an all-in-one solution, while the Mac Studio is a compact desktop and more likely to remain tethered to one place, connected to a display, keyboard and mouse. 

Mere months ago, the M1 Max chip was the reach-for-the-stars, top-end Apple chip, outperforming the original M1 and the in-between M1 Pro. It was part of Apple's nearly complete evolution from Intel chips to its own designs, sometimes called Apple Silicon. Now, the M1 Max has moved down to become the middle-of-the-road version, because you can now get the even more powerful M1 Ultra chip in the Mac Studio. 

My first inclination was to write off the $2,000 M1 Max version of the Studio as not ambitious enough, and the $4,000 M1 Ultra version as too expensive for a non-upgradable desktop. That audience is probably waiting for a new Mac Pro desktop for upgradability and future-proofing. 

But speaking to other creatives, I heard the opposite -- that the M1 Max Mac Studio (try saying that five times fast) is exactly what a developing filmmaker or music producer might want. My colleague Patrick Holland told me that back in his filmmaking days, "The Mac Studio would have been ideal for me. It's $1,500 less than the 16-inch MacBook Pro. It's small enough that I could travel with it and plug it into a ton of displays, TVs and even cameras. But most importantly, the Mac Studio would have meant that I didn't need to 'design a computer' for my workflows." 

The Mac Studio is paired with another brand-new product, Apple's new 27-inch Studio Display. It has a chip inside, too -- in this case the A13, as seen in the iPhone 11. That enables on-board features like Center Stage and spatial audio. Its only comparison within the Appleverse right now is the professional-level Pro Display XDR, a 32-inch display that starts at $5K, plus an extra $1,000 if you want its sold-separately stand. At $1,599, the Studio Display feels like a reasonable ask for a pro-level display, even if stand and screen options can drive up the price. 

img-9249-2

The Mac Mini (left) next to the Mac Studio.

We've only tested the M1 Max version of the Mac Studio so far, not the M1 Ultra version. That version has a bigger, heavier heat sink (that weighs about two pounds more), because the M1 Ultra is essentially two M1 Max chips joined together. Even in the M1 Max version, the case is practically half-filled with fans and cooling gear. 

Besides the look -- a gently rounded square with an Apple logo on top -- there's not much common ground between the Mac Studio and the Mac Mini. In fact, I've described the Studio as two Mac Minis stacked up, but it's actually taller than that, at 3.7 inches, vs. 1.4 inches for the Mini. If anything, the price difference should tell you this is a different category: $700 for the entry level M1 Mac Mini vs. $2,000 and $4,000 for the two Studio base models. I'd like to see an M1 Pro chip version of the Mac Studio -- that might be an even better in-between level for budget-conscious creatives looking to step up. 

Mac Studio and Mac Studio Display

An underside view of the Mac Studio. 

Dan Ackerman/CNET

Upgrades add up 

The configuration we tested is a few steps up from the base model. It adds 64GB of RAM, 2TB storage and the version of the M1 Max chip with 32 GPU cores (vs. 24 GPU cores for the base model). That all adds up to $3,199. Choose your options carefully, as the Mac Studio isn't internally upgradable after the fact. 

That's probably the biggest sticking point for a certain brand of creative professional. The appeal of the Mac Pro desktop, or really any tower desktop PC, is its upgradability. In some cases that just means being able to swap out a graphics card. In other cases, everything from the power supply to the CPU to the fans. 

Once you get over that hurdle, if you do, a comparably configured 16-inch MacBook Pro is $4,300. The price difference accounts for the screen, keyboard and touchpad that you don't get with the Mac Studio. 

Mac Studio and Mac Studio Display

The new accessories look great, but are sold separately. 

Dan Ackerman/CNET

Note that the keyboard and mouse or touchpad are not included in the box. If you don't already have a set, there are new gray-and-silver versions of Apple's input accessories to go along with the Studio. The Magic Keyboard, with a number pad and Touch ID, is $200. The Magic Mouse is $100 and the Magic Touchpad (which looks great in dark gray) is $150. As a long-time Apple user (and even longer-time PC user), the Magic Touchpad is one of my all-time favorite computer input devices. The Magic Mouse is one of my least favorite. Then again, I predicted the imminent death of the computer mouse back in 2010, so what do I know? 

Front loaded

The biggest innovation of the Mac Studio may be one of its simplest. Take some of the connections and put 'em on the front face. The Mini, for example, has USB-C/Thunderbolt, Ethernet, audio and other ports on the back. The Mac Studio has a similar setup, with four USB-C/Thunderbolt ports, a 10GB ethernet port, two USB-A ports, HDMI and an audio jack on the back. But there are also two USB-C ports and an SD card slot on the front, a move sure to appeal to photographers, videographers and others who hate digging around the back of a system to plug anything in. On the M1 Ultra version of the system, those front ports are Thunderbolt as well. 

From its nadir, when some MacBooks included only a single USB-C for power, accessories, output, everything, we're almost in a golden age of Mac ports now. The latest MacBook Pro laptops have HDMI and SD card ports (again), for example. 

Mac Studio and Mac Studio Display

Plenty of ports on the back of the Mac Studio. 

Dan Ackerman/CNET

Familiar but fast 

I wasn't expecting anything radically different in our basic benchmark testing when compared to the 16-inch MacBook Pro we tested last year. Both systems have M1 Max chips with 10 CPU cores and 32 GPU cores. Both include 64GB of RAM. 

I'm not a full-time high-end creative pro, but especially during the Covid era I've been shooting and occasionally editing my own videos, usually in 4K. I also do some design and layout work in Illustrator and Photoshop and a little recording and mixing in Logic Pro. I sometimes design 3D printed objects in a CAD program, too. 

As expected, the M1 Max Mac Studio performed similarly in our testing to the M1 Max MacBook Pro. That review includes a deeper dive into the differences between the M1 Pro and M1 Max chips, as does this M1 family performance comparison. The Mac Studio version was marginally faster in many tests, perhaps because if its better cooling. 

Mac Studio Performance


GeekBench Multicore
Mac Studio, M1 Max 12871
MacBook Pro, 16-inch, M1 Max 12627
MacBook Pro, 14-inch, M1 Pro 12529
27-inch iMac, Intel Core i9 (2020) 10140
MacBook Pro, 13-inch, M1 (2020) 7457
Razer Blade 14 ( 3.3GHz AMD Ryzen 5900HX, Nvidia GeForce RTX 3080) 7277
(Higher scores are better)



Cinebench R23 multicore
Mac Studio, M1 Max 12839
MacBook Pro, 16-inch, M1 Max 12365
MacBook Pro, 14-inch, M1 Pro 12302
Razer Blade 14 ( 3.3GHz AMD Ryzen 5900HX, Nvidia GeForce RTX 3080) 11769
MacBook Pro, 13-inch, M1 (2020) 7772
(Higher scores are better)



GeekBench Metal
Mac Studio, M1 Max 68638
MacBook Pro, 16-inch, M1 Max 65923
MacBook Pro, 14-inch, M1 Pro 42765
iMac 24-inch, M1 22021
MacBook Pro, 13-inch, M1 (2020) 21667
(Higher scores are better)



3D Mark Wild Life Extreme Unlimited
Mac Studio, M1 Max 20297
Razer Blade 14 ( 3.3GHz AMD Ryzen 5900HX, Nvidia GeForce RTX 3080) 20199
MacBook Pro, 16-inch, M1 Max 20169
Asus Zephyrus GX701 (Core i7-8750H, Nvidia RTX 2080 Max-Q) 16628
MacBook Pro, 14-inch, M1 Pro 10383
MacBook Pro, 13-inch, M1 (2020) 4918
iPhone 13 Pro Max (A15 Bionic) 2660

Center of attention 

The Mac Studio is being pitched hand-in-hand with the Apple Studio Display, the first new Apple display since the Pro Display XDR. It's a lower-cost alternative for the XDR in some ways, but doesn't cover all of the same ground. I asked our display guru Lori Grunin to weigh in on the Studio Display as well. 

At $1,600, the Studio Display is certainly more attainable than the $5,000-and-up XDR. But it's also missing some key features you might want. Specifically, it's a typical standard-definition IPS monitor with an undisclosed backlight tech, not HDR like the 1,600-nit XDR display, which uses a Mini LED backlight. The Studio Display doesn't even support HDR content, despite its 600-nit peak brightness. 

Mac Studio and Mac Studio Display

The Studio Display. 

Dan Ackerman/CNET

Both Apple displays top out at 60Hz refresh rates, although other Apple products, like the iPad Pro and some MacBook Pro models, have ProMotion, Apple's variable refresh rate technology that goes up to 120Hz.The XDR is two years old, so that's understandable; it's a big disappointment in the Studio. Like the XDR, the Studio Display's controls are all in software, so, for instance, if you want to disable it or power it down you have to unplug it, and it's basically unusable with anything other than a Mac, unless you want a non-smart display with no controls.

We haven't finished our formal testing yet, but eyeballing the Studio Display and XDR side by side shows excellent consistency between the colors in the reference modes. There seemed to be slightly better detail in the darkest shadows in photos on the XDR, understandable given the wider tonal range. We'll offer a full benchmarked separate review of the Studio Display soon.

The new Studio Display still has a few unique tricks courtesy of the built-in A13 chip. The speakers support spatial audio and the built-in webcam supports Center Stage, which lets the camera zoom and pan (not physically, all within the original 12MP camera image) to keep faces centered and visible. 

Mac Studio and Mac Studio Display

The ports on the back of the Studio Display. 

Dan Ackerman/CNET

I played around with Center Stage in FaceTime, but it works Zoom and a few other apps as well. Before now, it's been limited to iPads, but I liked it on the Studio Display. With three people ducking in and out of frame, Center Stage did a reasonable job of keeping up with us, widening the image when all three of us were in-frame and zooming in when it was just me. The real trick here is the 122-degree field of view from the camera, which gives it extra space to work in. You can see the distortion of that lens if you force the Center Stage view to its widest, where the perfectly straight pillar next to me appears bowed.

Center Stage auto-adjusting the frame. Note that while there are webcam image quality issues, the softness of this image is mostly from the gif compression.

Dan Ackerman/CNET

Other Macs and even iPads can connect to the Studio Display, but will need an OS update to iPadOS 15.4. or MacOS 12.3 to use the Center Stage and other A13 features. Apple says it works with MacBook Pro laptops from 2016 and later, and MacBook Air and Mac Mini systems from 2018 and later. 

Some early owners and reviewers have had issues with the webcam quality on the Studio Display. So much so that Apple is said to be readying a software fix. I found images soft, and the color not as good as an on the 16-inch MacBook Pro. Look for more on the Studio Display camera in our upcoming deep dive review. 

macbook-pro-vs-studio-display-webcam.png

MacBook Pro (FHD) webcam vs. Studio Display webcam. 

Dan Ackerman/CNET

The in-betweeners

It's clear that Apple would like you to think of the Mac Studio and Studio Display as a perfectly matched pair of devices. If you're building a mid/high-end video production or other creative workspace, that's an appealing combination that solves a lot of problems in a single package. Together, it's a minimum investment of $3,500, and probably more. The height-adjustable stand for the Studio Display feels like a must-have, especially if you use multiple monitors and want them positioned at similar heights, which adds another $400 to the total. The Studio also has a $300 Nano-texture glass option that cuts down on screen reflection. Reflections on the standard screen weren't overpowering, and glossy screens do make everything look better -- but they can be distracting for some types of work.

Mac Studio and Mac Studio Display

The setup will cost a minimum of $3,500.

Dan Ackerman/CNET

Through a certain lens, the financial side works out. A comparable MacBook Pro can cost $1,000 more, making the M1 Max version of the Mac Studio seem more reasonably priced. The Studio Display doesn't have every high-end feature you might want, but it's right around where some comparable prosumer displays sit, although they also can come cheaper because they don't toss in the speakers and webcam. For instance, HP's new Z27xs G3 Dreamcolor monitor, a 4K color-accurate display with similar specs plus HDR support, is less than half the price. Remember that the $5,000 XDR may seem expensive next to even high-end consumer displays, but it's considered very reasonable compared to true professional models. 

I'm reserving judgment on the M1 Ultra version of the Mac Studio until we can test one. I'm also leaving room in my creative pro thinking for the long-promised Mac Pro update. That system seems to change radically with each new generation, from the original tower to the black tube version to the current massive cheese grater design. Will the next Mac Pro, teased at the very end of the Mac Studio introductory webcast, follow in the Studio's footsteps and look like an elongated Mac Mini? And how will it address the issue of discrete graphics cards and upgradable components, both must-have features for many of those highest-end buyers? The GPU issue is especially important, as M1 systems don't currently support any AMD/Nvidia GPUs (so for example, you can't hook up a Black Magic eGPU to an Apple Silicon MacBook or Mac Studio). 

That leaves us back here, with the Mac Studio and Studio Display. It's somewhere in-between the future Mac Pro and standard M1 Macs, and it'll probably appeal to people who find their work or their budget are similarly in-between those two extremes. 

Originally published March 17, 2022. 


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These New MacOS Ventura Tricks Make Your Mac Much Better


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These New MacOS Ventura Tricks Make Your Mac Much Better


These New MacOS Ventura Tricks Make Your Mac Much Better

A big change is coming to Apple's Mac computer line, thanks to the new version of MacOS, called Ventura. It's going to change the way you use video-conferencing apps like Zoom, how you juggle multiple apps at once, and even how you dig around the settings menus to make everything work the way you want. 

Some of these new changes are so big, they break my general OS rule -- that operating system updates should be like good cinematography in a movie: an important backbone, but not one that stands out too obviously. Why do I usually say that? Because if you change a device's user interface or features too radically, you lose the muscle memory and personal workflow developed over time. But at the same time, change too little and no one will feel the need to update. 

The new version of MacOS is a bigger deal than most, adding many significant new features and improvements. The official release should be coming later in 2022, but the public beta is available now. 

Everyone always says not to install beta operating systems on your primary devices, and I've offered similar counsel in the past. But honestly, once it hits the public beta phase (as opposed to a locked-down developer beta), things are usually in pretty good shape. 

So with that mindset I downloaded and installed MacOS Ventura on a MacBook and iOS 16 on my phone. Didn't even back anything up, just went for it. Yolo, I suppose. 

The next bit of unspoken OS update truth is that most people will never see, use or even be aware of most of the updates, especially as so many are small tweaks that operate behind the scenes, or add functionality you're probably not even looking for. 

But Ventura does a little more than most OS updates, and when combined with iOS 16 or iPadOS 16, you get access to some really useful features. So, while most of Ventura probably won't make a big difference in your day-to-day life, here are four new features in the beta that stand out the most. 

Stage Manager: A better, faster way to get around the Mac

The single biggest visual change in Ventura is this fresh new way to sort and organize various Mac apps and switch between them. Rather than Apple's traditional Cmd-Tab or swiping up with four fingers, Stage Manager puts your active apps in a thumbnail column on the far left side of the screen. 

Click on the app you want and it jumps to the middle of the screen, making it easy to swap between apps on the fly. Sure, it wasn't hard to jump between apps before, but this is a new, very visual way of doing that. If you have multiple windows open in an app (like multiple browser windows), clicking on the thumbnail on that left rail will jump between those windows. 

MacOS Ventura Stage Manager

Stage Manager puts your open apps along a left side rail. 

Screenshot by Dan Ackerman/CNET

Now that I'm using Stage Manager, I can't imagine going back to not using it. However, it does leave us with what I'd call the Double Dock problem. You've now got a horizontal dock at the bottom of the screen and a second quasi-dock running vertically down the left side of the screen. If you want a really clean desktop view and need to hide Stage Manager, pop open the Command Center (the two pills icon) and toggle it off. 

Dan Ackerman seated at a patio table looking at a laptop

Using an iPhone as a wireless webcam with Camera Continuity. 

Libe Ackerman/CNET

Continuity Camera: Use your iPhone camera, at last

This is something I've been waiting on Apple to implement for many years. The elevator pitch is that you can now use your iPhone as a wireless webcam for your Mac. Sounds simple enough, but before now you had to use a third-party app like EpocCam, which just isn't simple and bug-free enough to rely on for everyday use. 

Now, with Ventura on your Mac and iOS 16 on your phone (both currently via public beta), it's suddenly easy to do and it works in Zoom, FaceTime and many other apps. Just select your phone as a camera from the app's camera selection menu. You do need to be logged in to the same Apple ID on both devices, and on the same Wi-Fi network with Bluetooth enabled. 

Why would you want this? Unless you have the new M2 MacBook Air or the 14-inch or 16-inch MacBook Pro, your MacBook has a pretty unimpressive 720p-resolution camera. Those newer Macs have much better 1080p cameras, but your iPhone rear camera is still going to be much, much better than that. Looking at the 1080p camera in the M2 MacBook next to the video from an iPhone 13 Pro via Camera Continuity, the iPhone was clearly superior. 

There are some extra tricks available in the Command Center under Video Effects, including Center Stage, which follows your face around the frame; Portrait mode, which blurs the background slightly; and Studio Light, which dims the background and brightens your face.

An iPhone mounted on a MacBook.

The iPhone makes a great webcam in MacOS Ventura. 

Libe Ackerman/CNET

Potentially more interesting is Desk View, which uses the iPhone's wide-angle lens to capture what's happening just below the laptop's wrist rest and touchpad, even though the phone is pointed directly at your face. It's a stand-alone video app, so you'd screenshare it in Zoom, for example. It's pretty limited right now in what it shows and how it's implemented, but I'm interested in experimenting with it more. 

But wait, there's more. 

How do I position my phone to use it as a webcam, you ask? I'm sure there will be a lot of mini tripods and phone mounts available to clip your phone to the top of a MacBook. 

A MacBook, a phone and a clip on a patio table

This 3D-printed clip helped attach an iPhone to the MacBook lid. 

Dan Ackerman/CNET

But I've gone ahead and designed a simple one via TinkerCad, and printed it on a 3D printer. This specific mount is designed for an iPhone 13 Pro Max, with a case, and the new M2 MacBook Air. You can try downloading and printing it if you think it'll fit your phone and laptop; also I'm making the CAD file available as well, so you can adjust the measurements to your liking. 

If you don't have a 3D printer, our list of the best ones is a good place to start. 

The public TinkerCad file is here, and the 3D STL file is here on Thingiverse. 

System Settings/Preferences: Slightly less confusing 

Am I the only one who finds the Mac's traditional System Preference menu confusing? It's a bunch of icons, which seem to shift around with every OS version, and the tools you want are inevitably buried in submenus. I find some of the organizational choices confusing, and question some of the internal logic. 

Onscreen list of settings

System Preferences is now... System Settings. 

Dan Ackerman/CNET

The new look and feel of the menu, now called System Settings, is delightfully basic. It's just a list. The actual functionality isn't really different, but I find it much easier to navigate because you can still see the other list entries while inside a specific menu. The somewhat opaque icons and category names are still there and things like click-and-drag for the trackpad are still buried in a submenu of the accessibility menu, but it's nice to move the UX needle toward utility over design. 

Live captions for videos: Make FaceTime calls easier to follow

As a bonus fourth favorite feature, I like the real-time captioning that works across different apps and audio sources. 

YouTube videos already offer closed captions that are pretty good, but livestreams, for example, can be a problem. Other video or video-related services offer a wide range of captioning and subtitle options, some good, some less so. 

CNET's site with a Dan Ackerman video being captioned at the bottom of the screen

Live Captions adds real-time transcription to almost anything. 

Screenshot by Dan Ackerman/CNET

Live captions adds just that, live captions, in a pop-up box and works with real-time spoken-word content from many video sources, including FaceTime calls. That's great for expanding accessibility, but also handy for situations where the person on the other end of your video call isn't clearly audible, has a bad mic, etc. 

I've tried it a few times, and you really do get a nearly instantaneous onscreen transcription of what the other person is saying. It's not a feature I would use all the time, but it's both impressive and useful. 

Venturing into Ventura 

There are many more features in MacOS Ventura, including improvements to Mail, Safari, Spotlight and how passwords are handled. I frankly found those less interesting than the parts I've highlighted above, considering what would make an actual difference in my everyday workflow. Some of these work well now, while others need more time to fully bake, which is understandable considering this is a beta. 

The official version of Ventura should be available this fall, based on when Apple has issued OS updates previously. 

More Mac tips


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IPhone 12 Finally Gets A New Design, Which Means It Could Be Even Harder To Repair


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iPhone 12 finally gets a new design, which means it could be even harder to repair


iPhone 12 finally gets a new design, which means it could be even harder to repair

When Apple's5GiPhone 12, or whatever it's called, gets announced on Tuesday, Oct. 13, during the company's online-only launch event, industry watchers will be looking closely to see how Apple sells us on 5G wireless, its new chips and cameras, and whatever other new features it might pack in. (Here are all the final iPhone 12 rumors we've heard, and the latest major leak.)

But it's the design that may end up being its most important feature. The new iPhone is expected to shave the device's curved edges into squares, much like those on the current iPad Pro. After three years of the same design, the refresh will likely draw eyes from a lot of consumers eager for a shake up. 

But it'll also draw the attention of repair experts around the world, who will rush to YouTube and Twitter once they get hold of the device to start dissecting it down to each seam, screw and cable inside to learn what's fixable and what isn't.

"Apple's the best at everything they do except serviceability," said Kyle Wiens, head of repair instruction and parts site iFixit, which typically rushes to perform online tear-downs of new Apple devices when they launch. 

People like Wiens highlight an increasingly public debate within the tech industry over form and function. As gadgets from computers to phones get smaller and lighter, people around the tech world are wondering how far this push for slim design will go, and whether it'll take precedence over being easy to repair. 

Repair advocates note, for example, that the batteries in Apple's popular AirPods wireless headphones can't be replaced without destroying them. "That's the difference between a product that can last 18 months and what can last 10 years," Wiens added. But at the same time, the AirPods' popularity stems in part from how lightweight, small and slick they are -- all aspects that would likely be altered by having compartments and connectors for replaceable batteries.

A mockup of what the iPhone 12 may look like, with straight edges on the sides.

Svetapple

Over the years, Apple's tipped further toward that consumable end of the spectrum. Its laptops, which once had easily replaceable batteries, are screwed shut with the batteries glued to the case.  Pretty much all its computers other than its $5,999 Mac Pro desktop aren't designed to be easily opened by non-technical people either.

Apple has investigated taking those designs a step further, too. In a patent application published in August called "unitary housing for electronic device," the company described a way to build devices with their electronics encased in two pieces that are sealed with "one or more ultrasonic welds." The fully enclosed housing can be hermetically sealed, the company said.

"Even in the more eloquently designed electronic devices, outer housings are still typically formed from multiple parts, which tends to result in at least seams or other discontinuities, if not exposed screws, tabs or other component fasteners," Apple said in its application. "While many designs and techniques used to provide outer housings for electronic devices and components have generally worked well in the past, there is always a desire to provide alternative housing designs and techniques for new and aesthetically pleasing devices."

Sleek obsession

steve-jobs-first-ipad

Apple's designs, under Jobs, led to a series of hits including the iMac, iPod, iPhone and iPad.

CNET

Apple co-founder Steve Jobs famously micromanaged the look of the company's products, in and out. He obsessed over the smallest dot on the screen and the angle of the curves on its devices. The night before the first iPod music player was introduced in 2001, Jobs demanded engineers tear apart and remake the device to make that satisfying click-feeling you get when you plug in a cord.

"The back of this thing looks better than the front of the other guys," Jobs quipped as he showed off the company's first iMac computer in 1998.

While that obsession with design has won Apple praise and loyal fans, it's also attracted criticism. As the company's Mac computers have gotten sleeker, easily removable or replaceable parts like the battery, memory and storage drives became largely inaccessible to people without technical skill.

In 2010, when Apple introduced the iPhone 4, Jobs focused on the device's stainless steel sides that doubled as cellular and Wi-Fi antennas. After its release, users quickly learned that holding the phone a certain way scrambled the device's reception.

apple-032_540x377.jpg

Apple's "butterfly" keyboards were largely criticized by reviewers.

iFixit

In 2015, the company introduced a new "butterfly" keyboard for its laptops, which was 40% thinner than previous technologies while potentially offering better accuracy. The design became hated among reviewers as user complaints poured in about failing and mistyped keys. 

"Perhaps the kindest thing we can say about the Apple MacBook butterfly keyboard is, 'Thank you for your service,'" CNET's computer reviewer Dan Ackerman wrote after the company finally ditched the technology starting last year. "So long and good riddance."

Whether Apple's newest devices use its seam-removing process is yet to be seen. The company's filed for similar patents in 2010, 2014, 2015, 2016 and 2018. Each time, the it's given more of a window into how it could use the technology. In 2015, it was for a process to house an "operational component" (think more compactly squeezing parts into a MacBook or iPhone). In 2016, it was for using these techniques in a laptop. Now, it's for a broadly described "electronic device."

Apple's also filed patents for "ultrasonic welding" techniques, indicating they could be used to join metal and plastic parts inside an iPad or iPhone. They could also create a laptop with "no apparent seams or other artifacts of manufacture on its outer surface," Apple's said.

Most people expect to see seams, screws and hinges since they've been visible on products for decades. To designers, those "artifacts" aren't so much a part of the design they created.

"When you look at a hinge you think, 'I get how that opens and closes.' But the more they make it just disappear, you get this magical mystery of 'How's it doing that?'" said Francois Nguyen, head of industrial design at consultancy Frog's North American studio.

Apple loved that manilla-envelope MacBook Air reveal so much it was featured in the device's ads too.

Apple

That kind of "ooh" and "ahh" doesn't happen much in the tech industry, but Apple under Jobs made it happen several times. He showed off the first MacBook Air in 2008 by hiding it in an interoffice envelope to show how thin it was. He pulled the first iPod Nano music player out of the small fifth pocket in his jeans in 2005. He showed off that first iMac's colorful translucent case in 1998 by turning down the stage lights while it sat on a bright pedestal.

"All those little moments and details that Apple focuses on really sets them apart from all these other tried and true processes that everyone else has at their disposal," Nguyen said.

There's only so much you can do to reinvent a sheet of glass on a metal body. Still, Nguyen -- who led design for the original "Beats by Dre" headphones, whose namesake company Apple bought for about $3.2 billion in 2014 -- said he expects new technologies, like additional and more advanced cameras, will continue to force design, ergonomic and other changes as Apple adjusts its devices to accommodate them.

"The technology could still be the size of a needle, you still have to hold this thing," he said.

Steps forward and back

warren-billboard-1

Sen. Elizabeth Warren took a hard position against tech companies during her presidential campaign last year.

Angela Lang/CNET

Apple appears to at least understand that form over function is something the world is increasingly paying attention to.

When a member of the New York Times editorial board asked Apple for comment last year on upcoming legislation from Massachusetts Sen. Elizabeth Warren pushing for national right to repair laws, it set off a flurry of emails within Apple's PR team. 

"We're still not clear on our seemingly evolving position," Lori Lodes, a former director of corporate communications, said in one message. 

"Right now we're talking out of both sides of our mouth and no one is clear on where we're headed," added Kristin Huguet, head of corporate communications. 

The messages, published by the House Judiciary's subcommittee on antitrust as part of an investigation of Apple and other tech giants, were among the first times Apple's internal struggles between form and function were made public.

So far, Apple has focused its efforts on expanding the servicing programs it has in place within its stores and through repair shops it certifies. Last year, the company began offering independent repair shops the same "genuine parts, tools, training, repair manuals and diagnostics" that its authorized service providers have access to. In July, the company said it's working with more than 700 businesses across the US, including uBreakiFix.

"When a customer needs a repair, we want them to have a range of options that not only suits their needs but also guarantees safety and quality so their iPhone can be used for as long as possible," Jeff Williams, Apple's chief operating officer, said in a July statement.

That's why, come Apple's event on Oct. 13, some people will be eyeing the bottom of the new iPhone to see whether the two screws typically used to start opening the phone are still there, as well as any other indications of how more tightly sealed the device is.

"Sadly, it's part of the evolution of technology," said Carolina Milanesi, an analyst at market research firm Creative Strategies. The challenge, she said, is that whatever changes Apple makes will need to strike that right compromise between new design, features, and making sure the experience is worth it. Because after all, these phones will likely be used by hundreds of millions of people, all of whom will carry it around with them every day.

"Even if change is better, people just don't like change -- especially when it's with something you're dependent on," she said. "I'm glad it's not my job."

Updated Oct. 13 at 1:55 p.m. PT: To correct the spelling of Carolina Milanesi's last name. We regret the error.


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