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The Race To Build AR Glasses Is Heating Up, And Samsung Is Surprisingly Quiet


The race to build AR glasses is heating up, and Samsung is surprisingly quiet


The race to build AR glasses is heating up, and Samsung is surprisingly quiet

It's only January, but 2022 is already shaping up to be a big year for augmented and virtual reality. It was one of the most prevalent themes at CES, which featured AR and VR announcements from Sony, Microsoft and Qualcomm (among others). Apple is also rumored to finally make its anticipated move into the smart headset space this or next year.

Yet, one company has been unusually quiet on the AR and VR front in recent years: Samsung

The South Korean tech giant made a name for itself early on primarily through its line of Gear VR smartphone-based headsets, which launched in 2014. But companies like Meta, Microsoft and Snap have made bigger strides in the past couple of years. 

Samsung has a reputation for experimenting with new technologies early and often, typically before other major competitors like Apple. Its decision to enter the Android smartphone market early -- more than a decade ago -- also helped it become the world's largest mobile device maker in terms of market share. That makes Samsung's relative absence from the smart glasses discourse all the more puzzling. 

Smart glasses and VR are moving forward... without Samsung

Facebook Ray-Ban Stories 2021

Meta's (former Facebook) Ray-Ban Stories smart glasses.

Scott Stein/CNET

Although it will likely be a long time before smart glasses become useful enough to earn a place in our everyday lives, the industry seems eager to get there. This year kicked off with a slew of announcements at CES, which included a partnership between Microsoft and Qualcomm to make custom chips for AR glasses and a glasses concept from TCL that look like an evolved version of Google Glass. Sony also teased the second-generation PlayStation VR, although it didn't reveal a price or launch date.

We also saw some pretty significant developments in the AR and VR space throughout 2021, perhaps the biggest of which was Facebook's rebranding as Meta. The change reflects its larger goal to expand beyond social networking and focus on building the "metaverse," a blanket term for digital communities which also encompasses AR and VR.

Meta announced its Project Nazaré concept AR smart glasses last year, too, and released its first pair of connected spectacles: Ray-Ban Stories. Those shades don't have AR functionality and are designed primarily for taking hands-free photos, but they could still be a step toward future smart glasses. 

Meta is also currently leading the VR market thanks to its popular Oculus VR line. The company accounts for almost 75% of the market for AR and VR headsets, according to the International Data Corporation.

Snapchat parent Snap also debuted in 2021 its first wireless AR spectacles, which can display 3D effects over real surroundings and track hand movements. These glasses aren't available for the general public without an application and are primarily aimed at developers. But Snap has already released three generations of its photo-taking Snapchat Spectacles, a signal that it's serious about wearable tech.

Microsoft, meanwhile, was one of the early players in the AR and VR market with its first HoloLens AR headset back in 2015. It launched the second-generation model in 2019 and added 5G support in 2020.

Apple hasn't released VR or AR eyewear yet, but rumors that it could launch a headset this year are already making waves. The iPhone maker is expected to announce an AR and VR-capable headset mostly geared towards developers in 2022, which could lay the groundwork for a more ambitious pair of consumer-friendly AR glasses in the future, according to Bloomberg. But Apple may delay the headset's debut by several months because of development issues, possibly pushing it to 2023, according to a more recent Bloomberg report. 

While we don't know when or if we'll ever see an Apple AR headset, CEO Tim Cook has been vocal about his enthusiasm for augmented reality. He told journalist Kara Swisher in April 2021 that he's seeing AR "take off" when used with phones and that the technology is critical to the company's future. The company has long offered tools for developers to build better AR apps for the iPhone in its ARKit platform, but it recently started building depth-sensing Lidar sensors into certain iPhone and iPad Pro models, too.

snapchat-spectacles-ar

Snapchat's AR Spectacles are compact, but they're entirely developer-focused and have a very short battery life.

Scott Stein/CNET

Samsung, meanwhile, hasn't released a new version of its Gear VR headset since 2017. But that doesn't mean it's been completely quiet; the company is seemingly focusing on different executions of AR. At CES 2022, for example, one Samsung concept showed how AR could be incorporated into a car's windshield to display the weather, tire pressure levels, maps and other information. The company also worked with the 3D avatar and social app Zepeto to create a virtual home filled with its products during CES, an effort to prove it's paying attention to the metaverse hype.

Meanwhile, an older Samsung concept from CES 2020 involved pairing AR glasses with an exoskeleton to provide virtual workout experiences. And back in 2017, it showcased a computer glasses concept called Monitorless at Mobile World Congress.

Still, it's been a while since Samsung has made announcements around concrete AR or VR products, while companies like Meta and Snap are moving full steam ahead. But that doesn't mean Samsung isn't thinking about it. Two leaked videos from 2021 suggested Samsung is working on a pair of AR glasses that could project a giant screen before your eyes or place 3D virtual objects in your surroundings.

Samsung said its research team "continues to develop related core technologies for smart devices including AR glasses, next-generation wearables and more" when CNET asked about its plans for AR and VR products. The company also pointed to the website for Samsung's research division, which mentions AR glasses specifically and discusses the technology's potential benefits and industrywide challenges.

"AR glasses are expected by many experts as a next-generation IT device because they have the advantages of large-screen immersiveness compared to smartphones, unfettered freedom of not having to hold it, immediacy of not having to take it out of one's pocket, and a truly private display," Samsung Research's website reads. 

Being early has worked to Samsung's advantage

Galaxy Z Fold 3

The Galaxy Z Fold 3 has nearly all the refinements you could ask for but still feel like it's missing a purpose.

Patrick Holland/CNET

Samsung isn't usually one to sit on the sidelines when it comes to emerging technologies. It launched its first modern smartwatch, the Galaxy Gear, back in 2013 when the industry was still new and wearables were scarce. Apple didn't launch the first-generation Apple Watch until 2015, by comparison.

The story is similar for other technologies like curved screens and foldable smartphones. Samsung announced the Galaxy Round in 2013, which had dramatic curves along its sides, long before it integrated rounded edges into its more recent Galaxy phones. 

Samsung was also among the first major companies to release a smartphone with a foldable screen in 2019 with the Galaxy Z Fold, a phone that's already on its third generation. Years before we had the Galaxy Z Fold or Galaxy Z Flip, Samsung also showcased its flexible display technology prototypes during events. It's still cranking out new concepts, as we saw at CES 2022. 

The rest of the industry hasn't quite caught up with Samsung when it comes to foldable phones. Motorola, for example, has launched two versions of its foldable Razr, the last of which debuted in 2020, while Samsung has already released several foldables. Huawei, another early front-runner in the foldable space, only sells its flexible Mate X2 phone in China. Samsung, meanwhile, said it sold four times as many foldable phones in 2021 as it did in 2020.

Being early is a strategy that's paid off for Samsung in the broader smartphone space beyond foldables and in the smartwatch market. Samsung is the global leader in smartphone shipments, according to Counterpoint Research, and the second-largest player in the wearable device market, says the International Data Corporation. 

Showing up early has also given Samsung the flexibility to experiment, see what customers respond to and incorporate that feedback into future products. Take the Galaxy Round, Samsung's curved screen phone from 2013, as an example. That phone never caught on, but maybe it wasn't supposed to. 

Instead, the Galaxy Round helped pave the way for Samsung's later phone designs with more subtle curves, like the Galaxy S10 series. Samsung's early bet on larger-screened smartphones with the original Galaxy Note in 2011 not only influenced its own direction, but also helped usher in an industry-wide shift to bigger phones. And who knows if we would have the Galaxy Watch 4 without the original Galaxy Gear, which was deemed clunky and expensive nearly 10 years ago. 

Smart glasses still face many challenges

amazon-event-092519-echo-frames-glasses0638

Amazon is also trying its hand at smart glasses with the Echo Frames, which provide hands-free Alexa access. 

James Martin/CNET

That we haven't heard much from Samsung on the smart glasses front makes me wonder if it'll skip that experimental phase and keep its earlier iterations behind closed doors. Of course, that's if Samsung is working on smart glasses at all, which is a big assumption. 

And more broadly, smart glasses face challenges that must be solved before they can become as mainstream as smartphones or smartwatches. Those include improving battery life, phone compatibility and working easily with eyeglass prescriptions. 

Does Samsung want to risk entering the market early, or wait out what could be a years-long process? Or could they launch simpler glasses in the meantime, similar to audio glasses from Amazon and Bose? Samsung is clearly thinking about some of these questions, as it says on its research website. What we don't know is when those efforts will materialize into a real product, if at all.

Who knows how long Samsung can afford to wait when companies like Meta and Microsoft are pushing forward. Those tech giants missed out on the smartphone boom for the most part and are seemingly determined to prevent the smart glasses market from becoming yet another two-horse race between Apple and Samsung. But the AR glasses landscape is still conspicuously missing some of the biggest players in the consumer tech space -- Samsung being one of them -- and that absence looms large.


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Missing IPhone Texts And Notifications Are Frustrating: These Fixes Could Help


Missing iPhone texts and notifications are frustrating: These fixes could help


Missing iPhone texts and notifications are frustrating: These fixes could help

Apple's iOS 15 made a number of changes to how notifications work, allowing iPhone users to prioritize important alerts and make less important notifications less intrusive. They're certainly less intrusive: Over the past few months I've been wrestling with my iPhone's settings to even see when my friends message me on WhatsApp, Signal, Instagram and other apps. In one extreme case, a friend texted me on Signal on a Friday, and I didn't even notice their text until Monday when I opened up the app -- thankfully it was nothing pressing, but I was embarrassed.

I'm not alone in this frustration. Multiple threads on Reddit are focused on trying to bring notifications back, whether due to changes in how notifications behave when Do Not Disturb is on, how notifications won't appear unless you proactively enter an app and people having such a difficult time with iOS 15's Focus feature that they're finding it easier to use apps with similar notification controls. 

Third-party app developers might not be able to control these systems either. WhatsApp has an FAQ page that specifically references the way Apple controls push notifications on the iPhone. While the issue appears to originate from WhatsApp, there's little the company can recommend apart from restoring the phone to factory settings and starting over. 

These issues have the potential to come to a head during the busy holiday season, since family and friends will use whatever device and messaging service is most convenient to get in touch. Notifications are the way we keep up with chats, whether your friends and family prefer iMessage, WhatsApp, Facebook Messenger or any other number of texting and video chat apps.

So let's go over some of the biggest obstacles that currently affect notifications and applicable solutions where possible.

iOS 15's Focus may need some tweaks

iOS 15's Focus mode is meant to be an evolution of Do Not Disturb. In addition to allowing users to select Do Not Disturb, which lets you silence notifications until it is turned off, it allows you to create situational profiles that are more custom tailored to your needs. For instance, I recently created a "Movies" focus that when enabled turns off notifications from all apps, phone calls and texts except for the RunPee app, which is a timer that sends a notification at the best times to leave a movie theater to take a restroom break. 

Focus, while well-intentioned, does however lead to an easy way to accidentally leave your phone in a state of not receiving notifications. Focus can also be enabled to be run across your various Apple devices, making it either convenient for silencing notifications for your needs or a liability if you only wanted to silence your phone but leave your iPad and Mac computers alone.

Accessing Focus for turning it on and off is fairly easy: You open Control Center by either scrolling down from the top-right corner of an iPhone with Face ID's display or scrolling up from the bottom of an iPhone with a home button's display. This should serve as a decent first start for figuring out whether Focus is the issue at fault. 

If it appears like the issues are the Focus settings themselves, you'll need to drill down by going to the iPhone's Settings app, scrolling down to Focus and entering the menu for the specific Focus you need to adjust. For instance, I noticed my Sleep focus that begins to activate around 10:50 p.m. was causing me to miss texts and video calls from friends that I do enjoy talking to before bed -- but I didn't want to leave my phone open for anyone to ring that late at night. I adjusted the Sleep focus to allow calls from specific people that I am OK with reaching me after that time. It's not elegant as now that smaller list could potentially decide to wake me up to calls at 3 a.m., but for now it's the best system for me. 

The way your notifications are delivered might also have been changed depending on your Focus settings. Instead of receiving notifications individually, your Focus may be collecting them together into a Summary. Tweaks to how that summary works can be found separately by going to Settings, Notifications and tapping Scheduled Summary to make tweaks or to turn the feature off. 

ios-15-notification-summary-2

Notifications that are hidden might be collected for a summary, depending on your settings.

Patrick Holland/CNET

Do Not Disturb's changes may disturb how you use your phone

Do Not Disturb is now part of Focus, but it has a key tweak that appears to be messing with the way some people have previously used their phone. Before iOS 15, when turning on Do Not Disturb an iPhone wouldn't buzz or immediately display notifications while the phone was locked and the display was off. However, notifications would display if you were actively using the phone while it's in Do Not Disturb mode.

The fix isn't quite clean as of yet. Like with the previous example I gave of adjusting the settings of an individual Focus, you can adjust how the Do Not Disturb Focus behaves. In addition to selecting people you can ring your phone, you can pick specific apps that are allowed to notify you when you have Do Not Disturb on. However, then the apps you choose will notify your phone at all times when Do Not Disturb is enabled, whether your phone display is on or off.

If this bothers you, you aren't alone. A fairly active Reddit thread on r/iOS has been communicating on exactly that issue and sharing tips for workarounds until something official is hopefully baked in at a later date.

A strange solution for getting notifications back

During my own wrangling through various Reddits and Apple support pages to get my notifications working for WhatsApp, Signal and Instagram, I found a strange solution that has at least worked for myself.

In Apple's Support forums, one person discovered that turning on and off the "Announce Notifications" feature could possibly fix your phone's notifications. To access it, you go to Settings, then Notifications, then Siri, then turn Announce Notifications on. The feature is normally for allowing Siri to read your notifications out loud, such as when you are driving. But instead of leaving it on, exit out of the Settings app, then re-enter it and turn it back off.

Somehow when I do those steps, apps that aren't notifying me resume again. It doesn't make sense, but I've now run through these steps twice when I noticed the problem has resumed, and it's fixed it each time.

I'll keep updating this article as I find more solutions for getting notifications back in iOS 15. If you have found any roadblocks that have stopped you from receiving notifications or solutions to getting them back, feel free to write them in the comments.


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Apple Mac Studio And Studio Display Review: A Desktop Combo For Creators Looking To Step Up


Apple Mac Studio and Studio Display Review: A Desktop Combo for Creators Looking to Step Up


Apple Mac Studio and Studio Display Review: A Desktop Combo for Creators Looking to Step Up

It's rare that Apple launches an entirely new product line, but that's what we have in the Mac Studio, a new desktop positioned somewhere in the huge gulf between the Mac Mini and Mac Pro. 

The Mac Studio that I tested impressed me but didn't surprise me. Internally, it's very similar to the 16-inch MacBook Pro I tested and reviewed in late 2021. Both systems feature Apple's M1 Max chip, a CPU/GPU combo that's in all new Macs and some iPads. Both systems target creators of all kinds, but especially filmmakers, video editors, audio producers and coders. The biggest difference is that the MacBook Pro is a high-end laptop meant for travel and as an all-in-one solution, while the Mac Studio is a compact desktop and more likely to remain tethered to one place, connected to a display, keyboard and mouse. 

Mere months ago, the M1 Max chip was the reach-for-the-stars, top-end Apple chip, outperforming the original M1 and the in-between M1 Pro. It was part of Apple's nearly complete evolution from Intel chips to its own designs, sometimes called Apple Silicon. Now, the M1 Max has moved down to become the middle-of-the-road version, because you can now get the even more powerful M1 Ultra chip in the Mac Studio. 

My first inclination was to write off the $2,000 M1 Max version of the Studio as not ambitious enough, and the $4,000 M1 Ultra version as too expensive for a non-upgradable desktop. That audience is probably waiting for a new Mac Pro desktop for upgradability and future-proofing. 

But speaking to other creatives, I heard the opposite -- that the M1 Max Mac Studio (try saying that five times fast) is exactly what a developing filmmaker or music producer might want. My colleague Patrick Holland told me that back in his filmmaking days, "The Mac Studio would have been ideal for me. It's $1,500 less than the 16-inch MacBook Pro. It's small enough that I could travel with it and plug it into a ton of displays, TVs and even cameras. But most importantly, the Mac Studio would have meant that I didn't need to 'design a computer' for my workflows." 

The Mac Studio is paired with another brand-new product, Apple's new 27-inch Studio Display. It has a chip inside, too -- in this case the A13, as seen in the iPhone 11. That enables on-board features like Center Stage and spatial audio. Its only comparison within the Appleverse right now is the professional-level Pro Display XDR, a 32-inch display that starts at $5K, plus an extra $1,000 if you want its sold-separately stand. At $1,599, the Studio Display feels like a reasonable ask for a pro-level display, even if stand and screen options can drive up the price. 

img-9249-2

The Mac Mini (left) next to the Mac Studio.

We've only tested the M1 Max version of the Mac Studio so far, not the M1 Ultra version. That version has a bigger, heavier heat sink (that weighs about two pounds more), because the M1 Ultra is essentially two M1 Max chips joined together. Even in the M1 Max version, the case is practically half-filled with fans and cooling gear. 

Besides the look -- a gently rounded square with an Apple logo on top -- there's not much common ground between the Mac Studio and the Mac Mini. In fact, I've described the Studio as two Mac Minis stacked up, but it's actually taller than that, at 3.7 inches, vs. 1.4 inches for the Mini. If anything, the price difference should tell you this is a different category: $700 for the entry level M1 Mac Mini vs. $2,000 and $4,000 for the two Studio base models. I'd like to see an M1 Pro chip version of the Mac Studio -- that might be an even better in-between level for budget-conscious creatives looking to step up. 

Mac Studio and Mac Studio Display

An underside view of the Mac Studio. 

Dan Ackerman/CNET

Upgrades add up 

The configuration we tested is a few steps up from the base model. It adds 64GB of RAM, 2TB storage and the version of the M1 Max chip with 32 GPU cores (vs. 24 GPU cores for the base model). That all adds up to $3,199. Choose your options carefully, as the Mac Studio isn't internally upgradable after the fact. 

That's probably the biggest sticking point for a certain brand of creative professional. The appeal of the Mac Pro desktop, or really any tower desktop PC, is its upgradability. In some cases that just means being able to swap out a graphics card. In other cases, everything from the power supply to the CPU to the fans. 

Once you get over that hurdle, if you do, a comparably configured 16-inch MacBook Pro is $4,300. The price difference accounts for the screen, keyboard and touchpad that you don't get with the Mac Studio. 

Mac Studio and Mac Studio Display

The new accessories look great, but are sold separately. 

Dan Ackerman/CNET

Note that the keyboard and mouse or touchpad are not included in the box. If you don't already have a set, there are new gray-and-silver versions of Apple's input accessories to go along with the Studio. The Magic Keyboard, with a number pad and Touch ID, is $200. The Magic Mouse is $100 and the Magic Touchpad (which looks great in dark gray) is $150. As a long-time Apple user (and even longer-time PC user), the Magic Touchpad is one of my all-time favorite computer input devices. The Magic Mouse is one of my least favorite. Then again, I predicted the imminent death of the computer mouse back in 2010, so what do I know? 

Front loaded

The biggest innovation of the Mac Studio may be one of its simplest. Take some of the connections and put 'em on the front face. The Mini, for example, has USB-C/Thunderbolt, Ethernet, audio and other ports on the back. The Mac Studio has a similar setup, with four USB-C/Thunderbolt ports, a 10GB ethernet port, two USB-A ports, HDMI and an audio jack on the back. But there are also two USB-C ports and an SD card slot on the front, a move sure to appeal to photographers, videographers and others who hate digging around the back of a system to plug anything in. On the M1 Ultra version of the system, those front ports are Thunderbolt as well. 

From its nadir, when some MacBooks included only a single USB-C for power, accessories, output, everything, we're almost in a golden age of Mac ports now. The latest MacBook Pro laptops have HDMI and SD card ports (again), for example. 

Mac Studio and Mac Studio Display

Plenty of ports on the back of the Mac Studio. 

Dan Ackerman/CNET

Familiar but fast 

I wasn't expecting anything radically different in our basic benchmark testing when compared to the 16-inch MacBook Pro we tested last year. Both systems have M1 Max chips with 10 CPU cores and 32 GPU cores. Both include 64GB of RAM. 

I'm not a full-time high-end creative pro, but especially during the Covid era I've been shooting and occasionally editing my own videos, usually in 4K. I also do some design and layout work in Illustrator and Photoshop and a little recording and mixing in Logic Pro. I sometimes design 3D printed objects in a CAD program, too. 

As expected, the M1 Max Mac Studio performed similarly in our testing to the M1 Max MacBook Pro. That review includes a deeper dive into the differences between the M1 Pro and M1 Max chips, as does this M1 family performance comparison. The Mac Studio version was marginally faster in many tests, perhaps because if its better cooling. 

Mac Studio Performance


GeekBench Multicore
Mac Studio, M1 Max 12871
MacBook Pro, 16-inch, M1 Max 12627
MacBook Pro, 14-inch, M1 Pro 12529
27-inch iMac, Intel Core i9 (2020) 10140
MacBook Pro, 13-inch, M1 (2020) 7457
Razer Blade 14 ( 3.3GHz AMD Ryzen 5900HX, Nvidia GeForce RTX 3080) 7277
(Higher scores are better)



Cinebench R23 multicore
Mac Studio, M1 Max 12839
MacBook Pro, 16-inch, M1 Max 12365
MacBook Pro, 14-inch, M1 Pro 12302
Razer Blade 14 ( 3.3GHz AMD Ryzen 5900HX, Nvidia GeForce RTX 3080) 11769
MacBook Pro, 13-inch, M1 (2020) 7772
(Higher scores are better)



GeekBench Metal
Mac Studio, M1 Max 68638
MacBook Pro, 16-inch, M1 Max 65923
MacBook Pro, 14-inch, M1 Pro 42765
iMac 24-inch, M1 22021
MacBook Pro, 13-inch, M1 (2020) 21667
(Higher scores are better)



3D Mark Wild Life Extreme Unlimited
Mac Studio, M1 Max 20297
Razer Blade 14 ( 3.3GHz AMD Ryzen 5900HX, Nvidia GeForce RTX 3080) 20199
MacBook Pro, 16-inch, M1 Max 20169
Asus Zephyrus GX701 (Core i7-8750H, Nvidia RTX 2080 Max-Q) 16628
MacBook Pro, 14-inch, M1 Pro 10383
MacBook Pro, 13-inch, M1 (2020) 4918
iPhone 13 Pro Max (A15 Bionic) 2660

Center of attention 

The Mac Studio is being pitched hand-in-hand with the Apple Studio Display, the first new Apple display since the Pro Display XDR. It's a lower-cost alternative for the XDR in some ways, but doesn't cover all of the same ground. I asked our display guru Lori Grunin to weigh in on the Studio Display as well. 

At $1,600, the Studio Display is certainly more attainable than the $5,000-and-up XDR. But it's also missing some key features you might want. Specifically, it's a typical standard-definition IPS monitor with an undisclosed backlight tech, not HDR like the 1,600-nit XDR display, which uses a Mini LED backlight. The Studio Display doesn't even support HDR content, despite its 600-nit peak brightness. 

Mac Studio and Mac Studio Display

The Studio Display. 

Dan Ackerman/CNET

Both Apple displays top out at 60Hz refresh rates, although other Apple products, like the iPad Pro and some MacBook Pro models, have ProMotion, Apple's variable refresh rate technology that goes up to 120Hz.The XDR is two years old, so that's understandable; it's a big disappointment in the Studio. Like the XDR, the Studio Display's controls are all in software, so, for instance, if you want to disable it or power it down you have to unplug it, and it's basically unusable with anything other than a Mac, unless you want a non-smart display with no controls.

We haven't finished our formal testing yet, but eyeballing the Studio Display and XDR side by side shows excellent consistency between the colors in the reference modes. There seemed to be slightly better detail in the darkest shadows in photos on the XDR, understandable given the wider tonal range. We'll offer a full benchmarked separate review of the Studio Display soon.

The new Studio Display still has a few unique tricks courtesy of the built-in A13 chip. The speakers support spatial audio and the built-in webcam supports Center Stage, which lets the camera zoom and pan (not physically, all within the original 12MP camera image) to keep faces centered and visible. 

Mac Studio and Mac Studio Display

The ports on the back of the Studio Display. 

Dan Ackerman/CNET

I played around with Center Stage in FaceTime, but it works Zoom and a few other apps as well. Before now, it's been limited to iPads, but I liked it on the Studio Display. With three people ducking in and out of frame, Center Stage did a reasonable job of keeping up with us, widening the image when all three of us were in-frame and zooming in when it was just me. The real trick here is the 122-degree field of view from the camera, which gives it extra space to work in. You can see the distortion of that lens if you force the Center Stage view to its widest, where the perfectly straight pillar next to me appears bowed.

Center Stage auto-adjusting the frame. Note that while there are webcam image quality issues, the softness of this image is mostly from the gif compression.

Dan Ackerman/CNET

Other Macs and even iPads can connect to the Studio Display, but will need an OS update to iPadOS 15.4. or MacOS 12.3 to use the Center Stage and other A13 features. Apple says it works with MacBook Pro laptops from 2016 and later, and MacBook Air and Mac Mini systems from 2018 and later. 

Some early owners and reviewers have had issues with the webcam quality on the Studio Display. So much so that Apple is said to be readying a software fix. I found images soft, and the color not as good as an on the 16-inch MacBook Pro. Look for more on the Studio Display camera in our upcoming deep dive review. 

macbook-pro-vs-studio-display-webcam.png

MacBook Pro (FHD) webcam vs. Studio Display webcam. 

Dan Ackerman/CNET

The in-betweeners

It's clear that Apple would like you to think of the Mac Studio and Studio Display as a perfectly matched pair of devices. If you're building a mid/high-end video production or other creative workspace, that's an appealing combination that solves a lot of problems in a single package. Together, it's a minimum investment of $3,500, and probably more. The height-adjustable stand for the Studio Display feels like a must-have, especially if you use multiple monitors and want them positioned at similar heights, which adds another $400 to the total. The Studio also has a $300 Nano-texture glass option that cuts down on screen reflection. Reflections on the standard screen weren't overpowering, and glossy screens do make everything look better -- but they can be distracting for some types of work.

Mac Studio and Mac Studio Display

The setup will cost a minimum of $3,500.

Dan Ackerman/CNET

Through a certain lens, the financial side works out. A comparable MacBook Pro can cost $1,000 more, making the M1 Max version of the Mac Studio seem more reasonably priced. The Studio Display doesn't have every high-end feature you might want, but it's right around where some comparable prosumer displays sit, although they also can come cheaper because they don't toss in the speakers and webcam. For instance, HP's new Z27xs G3 Dreamcolor monitor, a 4K color-accurate display with similar specs plus HDR support, is less than half the price. Remember that the $5,000 XDR may seem expensive next to even high-end consumer displays, but it's considered very reasonable compared to true professional models. 

I'm reserving judgment on the M1 Ultra version of the Mac Studio until we can test one. I'm also leaving room in my creative pro thinking for the long-promised Mac Pro update. That system seems to change radically with each new generation, from the original tower to the black tube version to the current massive cheese grater design. Will the next Mac Pro, teased at the very end of the Mac Studio introductory webcast, follow in the Studio's footsteps and look like an elongated Mac Mini? And how will it address the issue of discrete graphics cards and upgradable components, both must-have features for many of those highest-end buyers? The GPU issue is especially important, as M1 systems don't currently support any AMD/Nvidia GPUs (so for example, you can't hook up a Black Magic eGPU to an Apple Silicon MacBook or Mac Studio). 

That leaves us back here, with the Mac Studio and Studio Display. It's somewhere in-between the future Mac Pro and standard M1 Macs, and it'll probably appeal to people who find their work or their budget are similarly in-between those two extremes. 

Originally published March 17, 2022. 


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Apple's 2022 IPhone SE Has 5G And A New Chip. But We Wanted These Features, Too


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Apple's 2022 iPhone SE Has 5G and a New Chip. But We Wanted These Features, Too


Apple's 2022 iPhone SE Has 5G and a New Chip. But We Wanted These Features, Too

Apple's 2022 iPhone SE represents a notable upgrade over its predecessor: It has 5G support, the same processor as the iPhone 13 and longer battery life compared to the 2020 model. But there are still some features we hoped to see that didn't make it into the third-generation iPhone SE.

Apple announced the new iPhone SE during its first product launch event of the year on March 8. It hits stores on March 18 and starts at $429, making it slightly more expensive than the 2020 version. 

The iPhone SE hasn't become part of Apple's annual product cycle yet, but the company is closing the gap between release dates. Apple introduced its original iPhone SE in 2016 as a low-cost alternative to its marquee iPhone, but didn't release a new version until 2020. Now, the newest model has arrived just two years after that, in 2022. It's the latest sign that smartphone-makers like Apple are increasingly catering to budget-conscious customers

While it's a shame the iPhone SE is missing the features below, Apple's new phone does include other upgrades that were on my wishlist like 5G support and longer battery life.

More storage in the base model

new iPhone SE announced by Apple

The 2022 iPhone SE got its debut at Apple's Peek Performance event.

screenshot/Apple

Apple increased the iPhone 13 lineup's base storage capacity up to 128GB from 64GB. Unfortunately, that approach didn't trickle down to the new iPhone SE, which starts at 64GB of storage. You could argue that the 128GB iPhone SE, which costs $479, is hundreds of dollars cheaper than the base iPhone 13. But Apple is still behind its competitors in this regard: Samsung's $400 Galaxy A42 5G, comes with 128GB of internal storage, as does Google's $449 Pixel 5A with 5G

A sharper front camera for selfies and FaceTime calls

iOS 15 FaceTime

FaceTime gets a bunch of significant upgrades in iOS 15, such as a Portrait Mode.

Patrick Holland/CNET

Like its predecessor, the new iPhone SE has a 7-megapixel front camera. Apple's new A15 Bionic processor will bring some improvements to the selfie camera, like the addition of Deep Fusion, which processes individual pixels to improve detail and reduce noise. But still, it would have been nice to see a bump in resolution to go along with these improvements. 

Read more: Best Apple SE Case for 2022

Samsung's phones that come close to the iPhone SE's price range have Apple beat when it comes to resolution. The $500 Galaxy A52 5G has a 32-megapixel front camera, while the $400 Galaxy A42 5G has a 13-megapixel front camera. Apple introduced several new FaceTime features last year in its iOS 15 update, so it's surprising that the front-facing camera wasn't a bigger area of focus for the new iPhone SE. 

Night Mode for taking better photos in the dark

apple-iphone-11-night-mode-091019

Night Mode on the iPhone 11.

Apple

Given the iPhone SE's cheap price, I wouldn't expect it to have a camera that's on par with the iPhone 13 or even the iPhone 12. But if there's one feature I would have appreciated, it's Night Mode. Across the industry, smartphone cameras have gotten a lot better at taking photos in the dark. I hoped Apple's low-cost iPhone would reflect this progress, too. 

It's possible that it would have been too challenging in terms of size and cost to include the iPhone 11's upgraded wide camera sensor in the new SE. (The iPhone 11 family was the first of Apple's phones to get Night Mode.) But Google has found a way to bring Night Sight to its similarly priced Pixel 5A with 5G... and considering the iPhone SE lacks a secondary ultrawide lens, the quality of the standard wide-angle camera is more important than ever. 

That said, Apple says the iPhone SE should be able to take better videos in low light thanks to the A15 Bionic's newer image signal processor. And the camera is getting other upgrades, such as the pixel-by-pixel Deep Fusion processing technique.

Overall, the new iPhone SE reiterates the different ways Apple and Samsung view what matters most in a budget smartphone. Samsung's cheaper phones usually have more camera lenses, sharper selfie cameras and larger screens. Instead of those, Apple's iPhone SE gets the latest mobile processor, which should hopefully keep the phone feeling relatively fast for years to come.


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