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Shoot Amazing Photos With This DIY Filter For Your Phone's Camera


Shoot amazing photos with this DIY filter for your phone's camera


Shoot amazing photos with this DIY filter for your phone's camera

1 of 11 Alina Bradford/CNET

Professional photographers use filters that attach to their camera lens to create various effects in their photos. You can do the same by making detachable filters for your phone's camera. It's easy and inexpensive.

2 of 11 Alina Bradford/CNET

What you need to make a DIY camera filter

To make your homemade filters you need scissors, markers, tape, a phone case, a piece of cardboard or thick paper, and adhesive Velcro.

3 of 11 Alina Bradford/CNET

Trace your phone case

Start by laying your phone case on the paper or cardboard and tracing around the camera hole with a marker.

4 of 11 Alina Bradford/CNET

Draw a circle

Draw a circle around the the circle or square you just made. The second circle should be around 1/4 inch (0.63 centimeters) away from the first. This will be the base of your filter.

5 of 11 Alina Bradford/CNET

Cut the circle

Now, cut out the circles so that you have a donut shape.

6 of 11 Alina Bradford/CNET

Add Velcro

Cut a small strip of Velcro. Stick one side to the phone case right beside the camera hole and stick the other side on the filter.

7 of 11 Alina Bradford/CNET

Choose your filter

Now comes the fun part. You can experiment with a wide range of materials to add to your filter base. Each material will make your photos look different. Some materials I've tried are colored nylons, latex gloves and colored celophane.

8 of 11 Alina Bradford/CNET

Add your filter material to the base

For this filter, I chose red nylon. To add the material to the base, just cut a small swatch and tape it to the base with clear tape. Make sure the material is taped so that it covers the entire hole in the center of the base.

Now attach the Velcro on the filter to the Velcro on the phone case. Slip your phone into the case and try out your filter.

9 of 11 Alina Bradford/CNET

Red nylon filter

Here's what my red nylon photo looked like.

11 of 11 Alina Bradford/CNET

Cellophane filter

To make colorful cellophane filters, tape a piece of clear cellophane from a food wrapper to a filter base. Then, color it with a marker. You can make the filter a solid color or several different colors.


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Samsung Galaxy S II (AT&T) Review: Samsung Galaxy S II (AT&T)


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Samsung Galaxy S II (AT&T) review: Samsung Galaxy S II (AT&T)


Samsung Galaxy S II (AT&T) review: Samsung Galaxy S II (AT&T)

Editors' note: Portions of this review were taken from our evaluation of the unlocked Samsung Galaxy S II and the Samsung Epic 4G Touch, since the devices share a number of similarities.

The Samsung Galaxy S II is making the carrier rounds, and its next stop is AT&T. Available on October 2 for $199.99 with a two-year contract, the Samsung Captivate successor boasts a faster dual-core processor, sharper display, and better cameras. It more closely resembles the unlocked Galaxy S II than the T-Mobile and Sprint versions, since it features a smaller 4.3-inch touch screen (versus 4.5 inches), but we actually think that's a good thing since it offers a more appealing design. More importantly, the Android Gingerbread device delivers great performance in almost all aspects and earns itself our Editors' Choice Award. If you're an AT&T customer looking for an Android smartphone, the Samsung Galaxy S II would certainly be our top choice.

Design
The Samsung Galaxy S II joins AT&T's lineup as the carrier's thinnest (oh, if only we got a dollar for every time we heard that superlative) 4G smartphone. The handset measures 4.96 inches tall by 2.6 inches wide by 0.35 inch thick--a whole 0.1mm thinner than the Infuse 4G, if you're counting. The difference in thickness is negligible, but still, the Galaxy S II is much easier to hold and pocket since it's not as wide or as tall as the Infuse or the Sprint and T-Mobile versions of the phone.

This is because the AT&T Galaxy S II has a smaller 4.3-inch (versus 4.5 inches) touch screen. Screen size is certainly a personal thing, but we found 4.3 inches to be enough to comfortably view Web pages, video, and messages. Plus, the AMOLED Plus, 800x480-pixel display shows off deep colors and sharp images and text.

The touch screen is responsive. The smartphone offers several virtual keyboards, including Android, Samsung, and Swype. It registered all our taps, and we were able to easily navigate through the menus. In addition to using the standard touch interface, you can also use motion gestures. With the settings turned on, you can flip the phone to mute it. With two fingers on the screen, you can tilt to zoom in and out in the photo gallery and browser. Flicking your wrist left or right (panning) can move a home screen icon when you're holding it. However, panning and zooming weren't as responsive as we'd like. While most of the motion controls may not figure into your daily use, this type of gesture functionality adds welcome options in general. You can also perform certain tasks, such as composing and sending a message, calling a contact, and launching the music player, using voice commands with the Vlingo-powered Voice Talk app.

Below the screen, you'll find the menu, home, back, and search buttons. On the left side, there's a volume rocker and a power/lock button on the right. The top of the device houses a 3.5mm headphone jack, and the bottom features a Micro-USB port.

Just above the screen in the left-hand corner is a 2-megapixel camera for video calls; the main 8-megapixel camera and flash sit on back. The microSD expansion slot is located behind the very flimsy plastic battery door. The latter aside, the Galaxy S II feels nice in the hand, and because of its more manageable size, we think it will be an attractive option for a wider audience than the Infuse 4G or other Galaxy S II models.

AT&T packages the Samsung Galaxy S II with just the basics: an AC adapter, a USB cable, and reference material.

User interface
The Samsung Galaxy S II runs Android 2.3.4 Gingerbread along with Samsung's latest TouchWiz 4.0 user interface. We're often less enthusiastic about custom interfaces; they sometimes add unwanted complexity and unremovable apps, and are usually slower to update to new OS versions. However, TouchWiz 4.0 has a few things going for it: some carryovers from previous versions of TouchWiz. There are seven home screens, for example, and the notification pull-down menu has icons for easily turning on Wi-Fi, Bluetooth, GPS, flight mode, and screen rotation.

Customizing the home screens is made easier with a carousel-like setup that lets you move through the various panels to add and remove shortcuts and widgets at the same time. Previously, you had to do a long-press on one screen to change it and then repeat the process if you wanted to change another page. You can also now resize Samsung Live Panel widgets, and there's a more fluid motion when scrolling through widget lists and home pages.

Some of the changes are purely cosmetic, but they certainly add some polish to the UI. There are also some useful additions as well, such as an integrated task manager that displays all your active applications, downloaded apps with the option to uninstall, RAM status, and system storage. Also great: the ability to now capture screenshots by simply pressing the power button and home key simultaneously.

Features
The quad-band Samsung Galaxy S II offers a speakerphone, conference calling, voice dialing, video calling, and text and multimedia messaging. The smartphone is compatible with AT&T's HSPA+ network and can be used as a mobile hot spot for up to five devices. Bluetooth 3.0, Wi-Fi (802.11a/b/g/n), and GPS are also onboard.

As we noted earlier, it is running Gingerbread and all of Google's services are accounted for: e-mail, maps, voice navigation, search, chat, Places, Latitude, and YouTube, plus basic tools like a calendar, a calculator, an alarm clock, a world clock, a stopwatch, and a timer. In addition, Samsung and AT&T have preloaded the phone with a number of extras, including the Quickoffice suite, Kies Air (a Wi-Fi-based PC-to-phone sync manager), AT&T Navigator, AT&T Code Scanner, and Yellow Pages Mobile. We're not a fan of having so much bloatware on the phone, but thankfully, AT&T now gives you the option to uninstall some of its apps, such as AT&T FamilyMap and Live TV.

There is no shortage of entertainment options on the Galaxy S II. In addition to the built-in music and video player, the smartphone offers Samsung's Media Hub where you can download movies and TV shows to rent or own. You can also shoot your owns videos and photos with the handset's 8-megapixel camera, which is capable of 1080p HD video capture. The camera app has plenty of tools, such as effects, white-balance controls, ISO settings, and more. Samsung also throws in a photo and video editor, which we appreciate. The video editor is particularly great, since it makes it easy to piece together clips with different effects and music, all from right on your phone.

Picture quality was impressive. Even under less-than-ideal lighting conditions, the camera produced bright, detailed, and clear images, and camera performance was fast. Video quality was also very good. Again, colors looked vibrant and there was very little blurring and pixelation, even during action sequences. Once you're done capturing media, you can store files to the Galaxy S II's 16GB of internal memory or to an SD card (expansion slot accepts up to 32GB). You can also share via the usual social network channels or to your HDTV using DLNA or with an HDMI adapter.

Performance
We tested the quad-band Samsung Galaxy S II in New York using AT&T service and call quality was excellent. We enjoyed clear audio with very little to no background noise. Occasionally, callers sounded a bit muffled, but overall, the voices sounded true to life without any kind of distortion. Friends were also impressed with the sound quality and didn't have any major complaints.

Samsung Galaxy S II call quality sample Listen now:

Speakerphone quality wasn't quite as good. Callers said they could hear a bit of an echo, and on our end, they sounded far away and there was barely enough volume to hear them in noisier environments. We were able to pair the smartphone with the Logitech Mobile Traveller Bluetooth headset and Mobile S9 Bluetooth Active Headphones and make calls and listen to music without any problems.

We didn't experience any dropped calls during our review period. Data speeds on AT&T's HSPA+ network, which the carrier calls 4G, were OK, but not a standout compared with competing carriers' 4G networks. Using Ookla's Speedtest.net app, we averaged download speeds of 2.36Mbps and 1.12Mbps up. With such speeds, CNET's full site loaded in 20 seconds, and the mobile sites for CNN and ESPN came up in 5 seconds and 7 seconds, respectively. The phone was able to load and play high-quality YouTube videos in a couple of seconds, and playback was smooth and continuous.

Equipped with Samsung's 1.2GHz dual-core Exnyos processor, general performance on the Galaxy S II was fast and powerful. Navigating the phone was zippy, and we were able to launch apps and switch between tasks with ease. Whether it was playing games or viewing Flash content, the smartphone was up to the challenge.

The Samsung Galaxy S II ships with a 1,650mAh lithium ion battery with a rated talk time of 8 hours and up to 16 days of standby time. The Galaxy S II provided an impressive 10 hours of continuous talk time in ourbattery drain tests. According to FCC radiation tests, the Galaxy S II has a digital SAR rating of 0.36W/kg and a Hearing Aid Compatibility rating of M3.

Conclusion
As we've already seen from the other series models, the Samsung Galaxy S II is an excellent Android smartphone, and it makes for a great addition to AT&T's lineup. The carrier already has a number of other great Android devices, such as the Samsung Infuse 4G, Motorola Atrix 4G, and HTC Inspire 4G, but the Galaxy S II brings the total package of an attractive design, great set of features, and solid performance to make it the top pick and Editors' Choice winner.


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Xiaomi Yi Review: A Higher-end Action Cam With An Entry-level Price


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Xiaomi Yi review: A higher-end action cam with an entry-level price


Xiaomi Yi review: A higher-end action cam with an entry-level price

Editors' note: The Yi is now available in a US version exclusively through Amazon for $99.95 . This review is for the Chinese version of the Xiaomi Yi. The cameras are identical, but with the US version, the packaging inserts are in English as is a new version of the mobile app to use with the camera.

Among all of the smartphone and wearable tech news that came out of 2015's Mobile World Congress was a surprise from Chinese electronics brand Xiaomi -- the tiny Yi action cam.

Outside of China the company is best known for its smartphones, but it has a growing lineup of related devices such as the Mi Band fitness tracker and headphones that it's been putting the Xiaomi name on.

The Yi is one of those, continuing its expansion into other categories beyond smartphones (not unlike what HTC did last year with the Re camera ) and further building its reputation for offering products with high-end features at budget-friendly prices.

Though it's primarily available in China for 399 yuan, you can buy one for just under $100 (about £65 and AU$120) from online retailers like GearBest.com, which is where we got ours. That price isn't quite as good as the converted price of about $65, but is still excellent for what you're getting.

Sarah Tew/CNET

Out in front of the little lime-green and teal box (it's available in all white, too) is a nice f2.8 wide-angle lens with a 155-degree angle of view, while inside is a Sony-made 16-megapixel backside-illuminated CMOS sensor, a Broadcom wireless module and an Ambarella A7LS system on a chip (SoC) running the show.

To give you some perspective, Ambarella's chips can be found in many POV cameras and DJI's quadcopters and, more specifically, the GoPro Hero3+ Silver, Ion Air Pro 3 and Drift Innovation Ghost-S use the A7LS chip family. Aside from the SoC, those cameras all have one other thing in common: prices of $300 or more.

Now, those cameras do offer things that the Yi doesn't, but the Yi can do more than others at its price such as the Polaroid Cube and Monoprice MHD 2.0. Also, although the slightly more expensive entry-level GoPro Hero has very good video quality, the Yi still beats it there and on features and, depending on your needs, design.

Sarah Tew/CNET

Features and design

For starters, the higher-end specs mean it can capture 1080p video at 60, 48, 30 or 24 frames per second (fps); 960p (also called tall HD) at 60 or 48fps; 720p at 120, 60 or 48fps; and 480p at 240fps. It can also snap pictures at resolutions up to 16 megapixels one at a time; in bursts at 3, 5 or 7fps or 7 frames over 2 seconds; or at time intervals of 0.5, 1, 2, 5, 10, 30 or 60 seconds. You can also set up a self-timer for 3, 5, 10 or 15 seconds. There's also a Snapshot mode that captures 10 seconds of VGA-quality video for quick social sharing.

Other cameras at the Yi's price offer a fraction of those options and typically record video at a maximum of just 1080p at 30fps and 720p at 60fps. However, unless you read Chinese, using the camera to do all that it can do is a little tricky at first.

Again, this camera is made for the Chinese market, so the instructions that come with it are in Chinese (a US version of the camera is now available on Amazon). If you've used a similar action cam or aren't afraid to press buttons, the Yi is simple to figure out. If you haven't or are afraid, well, it's still easy.

Sarah Tew/CNET

The camera has three buttons. The one on front is for power and switching between capturing stills and video. (The defaults, by the way, are single, 16-megapixel photos and 1080p at 30fps.) A button on top is the shutter release and for starting and stopping recordings. On the left is a small button for turning on and off the camera's wireless. There are record lights on the top, back and bottom and a light around the power button gives you a battery status by changing color.

On back you'll find a door for the battery compartment and another covering the microSDXC card slot, Micro-USB port and Micro-HDMI output. A battery and short Micro-USB cable are included for charging and transfers, but you're on your own for storage; it supports cards up to 128GB.

If you're looking for the cut corners that got the price so low, the lack of included accessories is one of them. There is no polycarbonate waterproof housing and the camera isn't waterproof without one.

Sarah Tew/CNET

Also, unlike almost every other action cam I've reviewed, not one mount is included. Xiaomi has accessories coming in April such as a 40-meter (131-feet) waterproof housing, but that will of course cost you more. It has a standard 1/4-20 tripod mount on the bottom, so you do have a lot of available third-party mounts to choose from and an inexpensive adapter for GoPro mounts opens you up to even more. But, again, out of the box you have nothing.

There is also no screen of any kind, so to change camera settings you'll need to use the camera's Wi-Fi to connect to an Android or iOS device running the Yi app. Fortunately, much of the app is in English, so getting around in it even if you can't read Chinese shouldn't be much of an issue. (A US version of the camera is now available on Amazon.)

Press the camera's Wi-Fi button for a second to start up the wireless and after a few more seconds it will begin to blink, which is your signal to connect. Launch the app, tap a camera icon at the bottom of the screen and it should start the direct connection to the Yi. If it doesn't you may have to select the camera from your available networks listed under Wi-Fi settings on your mobile device. After the first time, though, it will automatically connect when you launch the app and tap the icon.

Screenshot by Josh Goldman/CNET

With the app you get a live preview of what the camera sees as well as a live stream while recording. I tested with a Samsung Galaxy S5 and it worked near flawlessly and held onto the connection very well. The app can be used to start and stop recordings, snap photos, change all of the camera's settings and view your photos and videos and download them to your device, too.

Along with changing what resolution and frame rate you record at and selecting other photo modes, you can set the camera for loop recording -- perfect for using it as a dashcam -- as well as correcting the wide-angle distortion from the lens (assuming you don't want it), turning on an auto low-light option to improve exposure indoors or at night and other miscellaneous settings.

Battery life and video quality

Small battery packs typically don't equal long continuous recording times on action cams, and that's certainly the case with the Yi. Set to record at the default 1080p at 30fps with the Wi-Fi off, the camera continuously captured video for an average of 1 hour and 45 minutes. Bumped up to 60fps, the average time dropped to just less than an hour.

Sarah Tew/CNET

By comparison, the similarly featured GoPro Hero3+ Silver gets about 2 hours of continuous 1080p recording at 60fps and 3 hours at 1080p at 30fps with Wi-Fi off. Granted it uses a 1,180mAh battery compared with the Yi's 1,010mAh pack, but the Yi's battery life is certainly something to consider. The positive here is that it is easily swapped out if you're OK with buying and carrying extras.

Picking high-end parts doesn't guarantee good results, but that is what you get with the Yi. Excellent results actually, especially given the low price. Color and exposure are very good, and the camera recovers quickly and smoothly under abrupt lighting condition changes.

As with most action cams, the larger you view the video and the closer you are to the screen, the more artifacts you'll see. Still, when recording at 1080p at 60fps video looks sharp and smooth and with a bit rate of about 25Mbps, details don't turn to complete mush, even when moving at high speeds.

Low-light video is noticeably softer with more visible artifacts and some color noise, but far better than from any other sub-$100 action cam I've reviewed. Note that you may notice some glitches in the clips following the initial driving scenes in the video above. Those were caused by a faulty microSD card, not the camera.

The Micro-HDMI port does support live video output while recording to a microSD card in the camera. There is an overlay of recording time, battery and Wi-Fi status shown on the display you're attached to, but it's not visible in the final recording.

Photo quality is good, too, however you can only shoot in 4:3 formats, so you might want to crop photos to 16:9 if you want to drop them into your videos. Otherwise, they're not unlike what you get with video: sharp, well-exposed images with good fine detail in daylight, but softer, noisier images in dimly lit conditions.

Conclusion

The Xiaomi Yi Action Cam's video quality and shooting options are well above those of other cameras in its class, but you'll need to bring your own accessories.


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RedMagic 7 Review: It's A Phone All About Speed


RedMagic 7 Review: It's a Phone All About Speed


RedMagic 7 Review: It's a Phone All About Speed

Gaming phones like the Nubia RedMagic 7 aren't trying to compete with Samsung Galaxy devices or Google Pixel phones. They instead crank up the Android gaming experience with specs that sound like they belong in a PC. The RedMagic 7 allows you to max out games for excellent responsiveness and performance.

Features like the 6.8-inch 165Hz refresh rate AMOLED screen, 12GB of RAM and 65-watt charging speeds also have a benefit beyond just being big numbers. They give us a glimpse at features that will likely make their way over to more mainstream phones in coming years.

For the price -- $629 (£529, which is roughly AU$940) -- all of these features might sound like a steal, but there are plenty of reasons why this phone isn't for most people, stemming primarily from tweaks to Android 12 that prioritize gaming performance over user experience. The RedMagic also has a shorter software update cycle than other phones at this price. And while a cooling fan is a common feature on many gaming phones, the RedMagic 7 includes an internal one, which is vital to keep the phone from overheating during intensive gameplay.

The RedMagic 7's $629 starting price includes 128GB of storage and 12GB of memory -- the latter already being a ridiculous amount for a phone. The review unit I tested is $799 and has 256GB of storage and an absurd 18GB of RAM. For perspective, the $800 Galaxy S22 has 8GB of RAM.

RedMagic 7 gaming phone with charger and cable

The RedMagic 7 comes with a 65-watt GaN charger.

Mike Sorrentino/CNET

A little bit Android, a little bit Switch

At first glance, the RedMagic 7 seems like any other Android 12 phone. You unlock it with an in-screen fingerprint sensor and are greeted with a skinned version of Android 12 that includes themed widgets like a switch for the internal cooling fan and a toggle for quickly cranking the display's refresh rate from 60Hz up to 165Hz.

However, this RedMagic OS customization makes a number of annoying default choices that aren't great for casual users. Luckily, they can be switched off pretty easily. Apps are organized into multiple home screens like on iOS. To find the app drawer, you have to turn it on in settings. Once you set it up, you can keep most apps there and organize the ones you want onto the home screens. 

The default internet browser is NextWord, which is easy to switch to Chrome or Firefox. And I hope you figure this out faster than I did, but the phone puts a RedMagic watermark on all your photos. After another frustrating trip to Settings I was able to turn that off as well. 

RedMagic 7 gaming phone settings screen

You may find yourself visiting the Settings menu a lot to change some of the defaults in the RedMagic 7.

Mike Sorrentino/CNET

OS annoyances aside, this phone is clearly aimed at gamers. A red physical switch on the top-left of the phone's transparent body boots it into a game launcher. The aptly named Game Space looks more like the menus you find on the Nintendo Switch and automatically adds games from your app library.

Gaming mode makes several tweaks to the phone's settings: It disables notifications, turns on the fan and adds menus for quick access to display refresh rates and processor performance. I set it up to show the frames per second as I played which helped determine which games supported higher refresh rates.

On the right side of the phone there's a fan exhaust and touch-sensitive areas that emulate shoulder buttons on a game controller. You can set up the "buttons" to tap specific areas of the screen during gameplay -- for instance I coupled them to the shoot button in Apex Legends Mobile and on the Use and Report buttons in Among Us.

RedMagic 7 gaming phone

Mortal Kombat Mobile supports the 165Hz refresh rate allowed by the RedMagic 7's screen.

Mike Sorrentino/CNET

Gaming runs fast and sometimes hot

Along with the 165Hz display refresh rate, the RedMagic 7 touts a "720Hz Multi-Finger Touch Sampling Rate" -- their words. This refers to how responsive screen taps are while playing games. In lieu of having physical buttons, having a cranked-up touch rate for the screen makes a lot of sense. I found it particularly helpful for games streamed from the Google Stadia cloud service.

Cloud gaming in general is notorious for lag under even the fastest of internet connections, but with the RedMagic's 720Hz touch rate screen I was almost able to create combos in Mortal Kombat 11. It also made it possible to play Marvel's Avengers using the touchscreen over the Stadia cloud. These games are made for a physical controller, so while it's not an ideal or competitive way to play, it works fine for a quick game over good Wi-Fi.

RedMagic 7 gaming phone displaying the Game Space launcher

The Game Space launcher on the RedMagic 7, which puts Android games into a more console-like menu.

Mike Sorrentino/CNET

What was more interesting were the handful of games that supported the 165Hz screen refresh rate. Mortal Kombat Mobile (separate from Mortal Kombat 11) cranks all the way up to 165Hz, making all the punches and battles look super smooth. On the other hand, Rayman Adventures, which supports 165Hz, runs at double or triple speed. I had to turn the screen refresh rate down to 60Hz to run at a normal speed.

Most games however ran at 60 frames per second regardless of what I set. While Apex Legends Mobile appeared to top out at 60fps, the game did let me max all of its settings out. Performance remained super smooth throughout a 20-minute match, but I definitely noticed the phone was physically hot to touch. The RedMagic comes with a case that makes the heat from gaming substantially more tolerable.

RedMagic 7 gaming phone

The RedMagic 7 can charge from 0% to 100% in roughly 30 minutes.

Mike Sorrentino/CNET

Fast charging that I want to see in more phones

The 65-watt GaN charger that's included with the phone is a serious perk. The dual 4,500-mAh double-cell battery can recharge from 0% to 98% in just over 30 minutes. This is a phone you definitely won't need to charge overnight. Interestingly enough when charging, an onscreen graphic shows the percentage, and the cooling fan turns on to dissipate any heat.

Battery life was great: I consistently got through an entire day, even when I kept the screen at 165Hz. Even on days where I played games for an hour or so, I had 20% to 30% left by the evening.

Another neat trick is you can power the phone straight from the power adapter, skipping the battery. This should help the battery ultimately last longer, since when available the phone won't need to draw power directly from it at all times. And during gaming, this will reduce the amount of heat the phone gives off.

I hope other phones adopt these power-charging features. A 30-minute charging time means the phone can fully charge up while you shower and get dressed in the morning.

Sample photo of Citi Field in New York taken with the RedMagic 7

Citi Field in New York. The RedMagic 7 applies a watermark by default that can be turned off in the settings menu.

Mike Sorrentino/CNET

Photography and software support take a back seat

The phone has a 64-megapixel main camera, an 8-megapixel ultrawide camera and 2-megapixel depth sensor. The RedMagic can handle most daytime photography situations, but it isn't going to win any awards for its photos.

redmagic-7-citifield-crowd

Crowds inside of Citi Field, taken on the RedMagic 7.

Mike Sorrentino/CNET

In terms of image quality, photos I took at a New York Mets game were on par with lower priced phones like the Moto G Stylus 5G. Photos taken outdoors in sunlight generally looked good, while lower light situations were more difficult. 

redmagic-7-citifield-night-mode

RedMagic 7's Night mode photo at New York's Citi Field.

Mike Sorrentino/CNET

The phone's Night mode helps bring out a few more additional details, focusing on subjects like the signs at the Mets' stadium, but it's not quite as detailed as other phones in this price range. If you want a phone that takes great photos, I recommend looking at the $599 Pixel 6 or the $700 Galaxy S21 FE.

redmagic-7-selfie

The RedMagic 7 has an 8-megapixel front-facing camera.

Mike Sorrentino/CNET

The 8-megapixel front-facing camera is disappointing, even for livestreaming. Selfie photos are just OK. The front-facing camera isn't something I'd use to broadcast on Twitch. With gaming and livestreaming so interconnected, it'd be nice if the RedMagic 7 could function as a starter device towards that.

Software support on the RedMagic 7 isn't great. RedMagic says that its products tend to get one major update with a "maintenance period" that lasts between one and a half to two years.

Geekbench v.5.0 single-core

Asus ROG Phone 5 Ultimate

Note:

Longer bars indicate better performance

Geekbench v.5.0 multicore

Asus ROG Phone 5 Ultimate

Note:

Longer bars indicate better performance

Serious Android gamers only

The RedMagic 7 isn't for most people, nor is it intended to be. If you are a competitive gamer who really wants an absolutely screaming refresh rate, and doesn't mind a built-in cooling fan, then this phone is certainly an option for you. Just understand the software update tradeoffs and all the defaults you'll probably want to change out of the box.

But most other people should look elsewhere for a daily driver phone. Families considering the RedMagic as an alternative to a Switch would be better off buying a Nintendo Switch and a cheaper phone.

Nubia RedMagic 7 vs. Nubia RedMagic 6 vs. Samsung Galaxy S22 vs. Google Pixel 6


Nubia RedMagic 7 Nubia RedMagic 6 Samsung Galaxy S22 Google Pixel 6
Display size, resolution, refresh rate 6.8-inch; 2,400x1,080 pixels; 165Hz 6.8-inch OLED; 2,400x1,080 pixels; 165Hz refresh rate; HDR10, 500Hz single touchrate 6.1-inch AMOLED; 2,340x1,080 pixels; 120Hz 6.4-inch OLED; 2,400x1,080 pixels; 60 or 90Hz
Pixel density 387 ppi 387 ppi 425 ppi 411 ppi
Dimensions (Inches) 6.7 x 3.1 x 0.4 in. 6.69 x 3.04 x 0.38 in. 5.7 x 2.8 x 0.3 in. 6.2 x 2.9 x 0.4 in.
Dimensions (Millimeters) 170.57 x 78.33 x 9.5 mm 169.86 x 77.19 x 9.7mm 146 x 70.6 x 7.6 mm 158.6 x 74.8 x 8.9 mm
Weight (Ounces, Grams) 7.58 oz.; 215g 7.76 oz.; 220g 167g (168g for mmWave model) 7.3 oz.; 207g
Mobile software Android 12 Android 11 Android 12 Android 12
Camera 64-megapixel (main), 8-megapixel (ultrawide), 2-megapixel (depth) 64-megapixel (wide), 8-megapixel (ultrawide), 2-megapixel (depth) 50-megapixel (wide), 12-megapixel (ultra-wide), 10-megapixel (telephoto) 50-megapixel (wide), 12-megapixel ultrawide
Front-facing camera 8-megapixel 8-megapixel 10-megapixel 8-megapixel
Video capture 8K at 30fps, 4K at 60fps 8K 8K at 24 fps 4K 30, 60fps (rear), 1,080p 30fps (front)
Processor Qualcomm Snapdragon 8 Gen 1 Qualcomm Snapdragon 888 Qualcomm Snapdragon 8 Gen 1 Google Tensor
RAM/Storage 12GB/128GB, 18GB/256GB 12GB/128GB 8GB RAM + 128GB 8GB RAM + 256GB 8GB/128GB, 256GB
Expandable storage No None None No
Battery/Charger 4,500 mAh 5,050 mAh 3,700 mAh (25W wired charging) 4,614 mAh
Fingerprint sensor In-display In-display In-display In-display
Connector USB-C USB-C USB-C USB-C
Headphone jack Yes Yes None No
Special features 720Hz multitouch sampling rate 5G, 66W fast charging, 400Hz touch sensitive side buttons, RGB lighting and logo, Game Space hardware switch, Wi-Fi 6E, NFC, dual-SIM 5G (mmw/sub 6), 120Hz display, IP68 rating, 25W wired charging, 15W wireless charging 5G sub 6 (some carrier models also have 5G mmWave) support, Wi-Fi 6E, 30W fast charging, Magic Eraser, Motion mode, Real Tone, Face Unblur, Cinematic Pan, 5 years OS and security updates, IP68 rating for dust and water resistance, Gorilla Glass Victus (front), Gorilla Glass 6 (back)
Price off-contract (USD) $629 $599 $800 $599 (128GB)
Price (GBP) £529 £509 £769 £599
Price (AUD) Converts to AU$940 Converts to AU$900 AU$1,149 AU$999

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TikTok Parents Are Taking Advantage Of Their Kids. It Needs To Stop


TikTok Parents Are Taking Advantage of Their Kids. It Needs to Stop


TikTok Parents Are Taking Advantage of Their Kids. It Needs to Stop

Rachel Barkman's son started accurately identifying different species of mushroom at the age of 2. Together they'd go out into the mossy woods near her home in Vancouver and forage. When it came to occasionally sharing in her TikTok videos her son's enthusiasm and skill for picking mushrooms, she didn't think twice about it -- they captured a few cute moments, and many of her 350,000-plus followers seemed to like it.

That was until last winter, when a female stranger approached them in the forest, bent down and addressed her son, then 3, by name and asked if he could show her some mushrooms. 

"I immediately went cold at the realization that I had equipped complete strangers with knowledge of my son that puts him at risk," Barkman said in an interview this past June. 

This incident, combined with research into the dangers of sharing too much, made her reevaluate her son's presence online. Starting at the beginning of this year, she vowed not to feature his face in future content. 

"My decision was fueled by a desire to protect my son, but also to protect and respect his identity and privacy, because he has a right to choose the way he is shown to the world," she said.

These kinds of dangers have cropped up alongside the rise in child influencers, such as 10-year-old Ryan Kaji of Ryan's World, who has almost 33 million subscribers, with various estimates putting his net worth in the multiple tens of millions of dollars. Increasingly, brands are looking to use smaller, more niche, micro- and nano-influencers, developing popular accounts on Instagram, TikTok and YouTube to reach their audiences. And amid this influencer gold rush there's a strong incentive for parents, many of whom are sharing photos and videos of their kids online anyway, to get in on the action. 

The increase in the number of parents who manage accounts for their kids -- child influencers' parents are often referred to as "sharents" -- opens the door to exploitation or other dangers. With almost no industry guardrails in place, these parents find themselves in an unregulated wild west. They're the only arbiters of how much exposure their children get, how much work their kids do, and what happens to money earned through any content they feature in.

Instagram didn't respond to multiple requests for comment about whether it takes any steps to safeguard child influencers. A representative for TikTok said the company has a zero-tolerance approach to sexual exploitation and pointed to policies to protect accounts of users under the age of 16. But these policies don't apply to parents posting with or on behalf of their children. YouTube didn't immediately respond to a request for comment.

"When parents share about their children online, they act as both the gatekeeper -- the one tasked with protecting a child's personal information -- and as the gate opener," said Stacey Steinberg, a professor of law at the University of Florida and author of the book Growing Up Shared. As the gate opener, "they benefit, gaining both social and possibly financial capital by their online disclosures."

The reality is that some parents neglect the gatekeeping and leave the gate wide open for any internet stranger to walk through unchecked. And walk through they do.

Meet the sharents

Mollie is an aspiring dancer and model with an Instagram following of 122,000 people. Her age is ambiguous but she could be anywhere from 11-13, meaning it's unlikely she's old enough to meet the social media platform's minimum age requirement. Her account is managed by her father, Chris, whose own account is linked in her bio, bringing things in line with Instagram's policy. (Chris didn't respond to a request for comment.)

You don't have to travel far on Instagram to discover accounts such as Mollie's, where grown men openly leer at preteen girls. Public-facing, parent-run accounts dedicated to dancers and gymnasts -- who are under the age of 13 and too young to have accounts of their own -- number in the thousands. (To protect privacy, we've chosen not to identify Mollie, which isn't her real name, or any other minors who haven't already appeared in the media.)

Parents use these accounts, which can have tens of thousands or hundreds of thousands of followers, to raise their daughters' profiles by posting photos of them posing and demonstrating their flexibility in bikinis and leotards. The comment sections are often flooded with sexualized remarks. A single, ugly word appeared under one group shot of several young girls in bikinis: "orgy."

Some parents try to contain the damage by limiting comments on posts that attract too much attention. The parent running one dancer account took a break from regular scheduling to post a pastel-hued graphic reminding other parents to review their followers regularly. "After seeing multiple stories and posts from dance photographers we admire about cleaning up followers, I decided to spend time cleaning," read the caption. "I was shocked at how many creeps got through as followers."

But "cleaning up" means engaging in a never-ending game of whack-a-mole to keep unwanted followers at bay, and it ignores the fact that you don't need to be following a public account to view the posts. Photos of children are regularly reposted on fan or aggregator accounts, over which parents have no control, and they can also be served up through hashtags or through Instagram's discovery algorithms.

The simple truth is that publicly posted content is anyone's for the taking. "Once public engagement happens, it is very hard, if not impossible, to really put meaningful boundaries around it," said Leah Plunkett, author of the book Sharenthood and a member of the faculty at Harvard Law School.

This concern is at the heart of the current drama concerning the TikTok account @wren.eleanor. Wren is an adorable blonde 3-year-old girl, and the account, which has 17.3 million followers, is managed by her mother, Jacquelyn, who posts videos almost exclusively of her child. 

Concerned onlookers have pointed Jacquelyn toward comments that appear to be predatory, and have warned her that videos in which Wren is in a bathing suit, pretending to insert a tampon, or eating various foodstuffs have more watches, likes and saves than other content. They claim her reluctance to stop posting in spite of their warnings demonstrates she's prioritizing the income from her account over Wren's safety. Jacquelyn didn't respond to several requests for comment.

Last year, the FBI ran a campaign in which it estimated that there were 500,000 predators online every day -- and that's just in the US. Right now, across social platforms, we're seeing the growth of digital marketplaces that hinge on child exploitation, said Plunkett. She doesn't want to tell other parents what to do, she added, but she wants them to be aware that there's "a very real, very pressing threat that even innocent content that they put up about their children is very likely to be repurposed and find its way into those marketplaces."

Naivete vs. exploitation

When parent influencers started out in the world of blogging over a decade ago, the industry wasn't exploitative in the same way it is today, said Crystal Abidin, an academic from Curtin University who specializes in internet cultures. When you trace the child influencer industry back to its roots, what you find is parents, usually mothers, reaching out to one another to connect. "It first came from a place of care among these parent influencers," she said.

Over time, the industry shifted, centering on children more and more as advertising dollars flowed in and new marketplaces formed. 

Education about the risks hasn't caught up, which is why people like Sarah Adams, a Vancouver mom who runs the TikTok account @mom.uncharted, have taken it upon themselves to raise the flag on those risks. "My ultimate goal is just have parents pause and reflect on the state of sharenting right now," she said. 

But as Mom Uncharted, Adams is also part of a wider unofficial and informal watchdog group of internet moms and child safety experts shedding light on the often disturbing way in which some parents are, sometimes knowingly, exploiting their children online.

The troubling behavior uncovered by Adams and others suggests there's more than naivete at play -- specifically when parents sign up for and advertise services that let people buy "exclusive" or "VIP" access to content featuring their children.

Some parent-run social media accounts that Adams has found linked out to a site called SelectSets, which lets the parents sell photo sets of their children. One account offered sets with titles such as "2 little princesses." SelectSets has described the service as "a classy and professional" option for influencers to monetize content, allowing them to "avoid the stigma often associated with other platforms."

Over the last few weeks, SelectSets has gone offline and no owner could be traced for comment.

In addition to selling photos, many parent-run dancer accounts, Mollie's included, allow strangers to send the dancers swimwear and underwear from the dancers' Amazon wish lists, or money to "sponsor" them to "realize their dream" or support them on their "journeys."

While there's nothing technically illegal about anything these parents are doing, they're placing their children in a gray area that's not explicitly sexual but that many people would consider to be sexualized. The business model of using an Amazon wish list is one commonly embraced by online sugar babies who accept money and gifts from older men.

"Our Conditions of Use and Sale make clear that users of Amazon Services must be 18 or older or accompanied by a parent or guardian," said an Amazon spokesperson in a statement. "In rare cases where we are made aware that an account has been opened by a minor without permission, we close the account."

Adams says it's unlikely to be other 11-year-olds sending their pocket money to these girls so they attend their next bikini modeling shoot. "Who the fuck do you think is tipping these kids?" she said. "It's predators who are liking the way you exploit your child and giving them all the content they need."

Turning points

Plunkett distinguishes between parents who are casually sharing content that features their kids and parents who are sharing for profit, an activity she describes as "commercial sharenting." 

"You are taking your child, or in some cases, your broader family's private or intimate moments, and sharing them digitally, in the hope of having some kind of current or future financial benefit," she said.

No matter the parent's hopes or intentions, any time children appear in public-facing social media content, that content has the potential to go viral, and when it does, parents have a choice to either lean in and monetize it or try to rein it in.

During Abidin's research -- in which she follows the changing activities of the same influencers over time -- she's found that many influencer parents reach a turning point. It can be triggered by something as simple as other children at school being aware of their child's celebrity or their child not enjoying it anymore, or as serious as being involved in a car chase while trying to escape fans (an occurrence recounted to Abidin by one of her research subjects). 

One influencer, Katy Rose Pritchard, who has almost 92,000 Instagram followers, decided to stop showing her children's faces on social media this year after she discovered they were being used to create role-playing accounts. People had taken photos of her children that she'd posted and used them to create fictional profiles of children for personal gratification, which she said in a post made her feel "violated."

All these examples highlight the different kinds of threats sharents are exposing their children to. Plunkett describes three "buckets" of risk tied to publicly sharing content online. The first and perhaps most obvious are risks involving criminal and/or dangerous behavior, posing a direct threat to the child. 

The second are indirect risks, where content posted featuring children can be taken, reused, analyzed or repurposed by people with nefarious motives. Consequences include anything from bullying to harming future job prospects to millions of people having access to children's medical information -- a common trope on YouTube is a video with a melodramatic title and thumbnail involving a child's trip to the hospital, in which influencer parents with sick kids will document their health journeys in blow-by-blow detail.

The third set of risks are probably the least talked about, but they involve potential harm to a child's sense of self. If you're a child influencer, how you see yourself as a person and your ability to develop into an adult is "going to be shaped and in some instances impeded by the fact that your parents are creating this public performance persona for you," said Plunkett.

Often children won't be aware of what this public persona looks like to the audience and how it's being interpreted. They may not even be aware it exists. But at some point, as happened with Barkman, the private world in which content is created and the public world in which it's consumed will inevitably collide. At that point, the child will be thrust into the position of confronting the persona that's been created for them.

"As kids get older, they naturally want to define themselves on their own terms, and if parents have overshared about them in public spaces, that can be difficult, as many will already have notions about who that child is or what that child may like," said Steinberg. "These notions, of course, may be incorrect. And some children may value privacy and wish their life stories were theirs -- not their parents -- to tell."

Savannah and Cole LaBrant with daughter Everleigh

Savannah and Cole LaBrant have documented nearly everything about their children's lives.

Jim Spellman/WireImage

This aspect of having their real-life stories made public is a key factor distinguishing children working in social media from children working in the professional entertainment industry, who usually play fictional roles. Many children who will become teens and adults in the next couple of decades will have to reckon with the fact that their parents put their most vulnerable moments on the internet for the world to see -- their meltdowns, their humiliation, their most personal moments. 

One influencer family, the LaBrants, were forced to issue a public apology in 2019 after they played an April Fools' Day Joke on their 6-year-old daughter Everleigh. The family pretended they were giving her dog away, eliciting tears throughout the video. As a result, many viewers felt that her parents, Sav and Cole, had inflicted unnecessary distress on her.

In the past few months, parents who film their children during meltdowns to demonstrate how to calm them down have found themselves the subject of ire on parenting Subreddits. Their critics argue that it's unfair to post content of children when they're at their most vulnerable, as it shows a lack of respect for a child's right to privacy.

Privacy-centric parenting

Even the staunchest advocates of child privacy know and understand the parental instinct of wanting to share their children's cuteness and talent with the world. "Our kids are the things usually we're the most proud of, the most excited about," said Adams. "It is normal to want to show them off and be proud of them."

When Adams started her account two years ago, she said her views were seen as more polarizing. But increasingly people seem to relate and share her concerns. Most of these are "average parents," naive to the risks they're exposing their kids to, but some are "commercial sharents" too.

Even though they don't always see eye to eye, the private conversations she's had with parents of children (she doesn't publicly call out anyone) with massive social media presences have been civil and productive. "I hope it opens more parents' eyes to the reality of the situation, because frankly this is all just a large social experiment," she said. "And it's being done on our kids. And that just doesn't seem like a good idea."

For Barkman, it's been "surprisingly easy, and hugely beneficial" to stop sharing content about her son. She's more present, and focuses only on capturing memories she wants to keep for herself.

"When motherhood is all consuming, it sometimes feels like that's all you have to offer, so I completely understand how we have slid into oversharing our children," she said. "It's a huge chunk of our identity and our hearts."

But Barkman recognizes the reality of the situation, which is that she doesn't know who's viewing her content and that she can't rely on tech platforms to protect her son. "We are raising a generation of children who have their entire lives broadcast online, and the newness of social media means we don't have much data on the impacts of that reality on children," she said. "I feel better acting with caution and letting my son have his privacy so that he can decide how he wants to be perceived by the world when he's ready and able."


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