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Apple Watch 7 makes me think bigger upgrades could be coming next year


Apple Watch 7 makes me think bigger upgrades could be coming next year

The Apple Watch Series 7 has some new features, a bigger screen and upped durability. It charges a bit faster, apps load quickly and is fitted with WatchOS 8. But as I flick through it and its watch faces, I have to ask myself: Has anything really changed? 

Of course things have changed, a bit. But the newest Apple Watch feels like a careful polish on the same ideas the Series 6 had. Or, the Series 5 before it. There isn't one big new thing that stands out. Now that the Apple Watch feels like it's cleared the experimental zone of wearable tech and become a mainstream product like the iPhone and iPad, maybe this is the watch's destiny. I still see some clear areas where the Apple Watch should evolve, and the larger-screened, quicker-charging Watch 7 makes it more obvious than ever. Maybe the rumored Apple Watch Series 8 will bring some larger upgrades. 

Read more: How the Apple Watch 7 compares to the Apple Watch 6  and why you might want the Apple Watch SE instead.

Better battery life

There are clear limits on batteries and small devices. Some fitness trackers last up to a week, but make sacrifices when it comes to performance and features. High-powered smartwatches tend to never make it past two days, max. Still, the Apple Watch has hovered at about a day and a half of battery life for years. When will better battery life finally happen? That 18-hour-plus range keeps getting bonuses in performance: an always-on display, a larger screen, faster processor. When will the scale tip and allow longer battery life, like what's been happening on recent iPhones and MacBooks?

Some people are fine with daily charging. It seriously hampers the Watch's use as a sleep tracker, though. Apple suggests a quick recharge in the morning or a top-off at night to make it through a night's sleep. But a lower-power sleep mode seems like a clear need, or some other way to get the battery through to a couple of days (or more). Turning off the always-on display or other features could help the watch extend its battery life, sure. I think about that Apple Watch battery more than ever as something that needs to evolve.

apple-watch-series-7-watch-face

The Apple Watch has lots of watch faces. But they never feel like enough, and their customization has limits.

Scott Stein/CNET

A watch face store

Apple's watch face collection is extensive and customizable, and the watch faces look good. But it's also limited. With Apple investing so much in larger displays and high-performance processors, the lack of a watch face store is a wasted opportunity. I keep trying to find watch faces to show off the larger Watch 7 screen and use it in all sorts of new ways, and I hit limits. I want to show just how many bits of info I can layer (complications, they're called), for instance.

One of Apple's new Watch Series 7 faces, Modular Duo, shows two rows of rich information for apps that support it: a heart rate graph and a weather chart, for instance. There aren't that many apps that use larger complications like this. I'd prefer a way to show a bunch of smaller ones, but also lay it out the way I'd like. There's room on the screen now, so why not? I can't, though, not really.

I've said this a ton of times : Apple Watch is the only major smartwatch that doesn't have an open watch face store. There could be so many more interesting designs on tap, but right now Apple still hasn't made it happen.

Full watch independence

The Apple Watch is nearly a self-contained device, now: a fast wrist computer. It does a lot more than it did back in 2015. But you still need to pair it with an iPhone.

Recent Apple Watch updates allow you to pair a watch for someone else and have them wear it on their own, but you still need an iPhone for it to link to at the start. 

Opening up the Watch to Android would be great, but there's an ever simpler path: It should just work on its own without a phone. You should be able to set it up and fully operate it as its own device. And then, optionally, pair it with whatever phone you have.

apple-watch-series-7-side

The Apple Watch Series 7's display is so large, it wraps around the side a bit. But the sensors on the back are the same.

Scott Stein/CNET

More sensors, or a more complete sleep-to-wake awareness

The Apple Watch's fitness and health features keep expanding, but it still doesn't have a feature that I've started appreciating on a few other watches and rings: a daily health score.

Fitbit and Oura wearables both have a morning score that can be interpreted as a sort of barometer of wellness or stress levels. The scores can seem arbitrary, sure. They're dependent on multiple readings ranging from sleep quality to resting heart rate to even heart rate variability and daily activity the day before. And yet, over weeks and months, I came to love the idea. I find that these scores help remind me of some things I haven't been tending to (not getting enough sleep, not getting up or being active enough), but in ways that are more proactive than the end-of-day activity ring goals the Apple Watch has. 

Sometimes these scores remind me to take it easy, too. They can feel, at times, like a form of subtle alert system that can sometimes (not always) correspond with not feeling well.

The Apple Watch doesn't have onboard temperature sensors, and it still doesn't break down nightly sleep in as detailed a way as other trackers do. Sleep tracking is an imperfect science on smartwatches right now, but I still find sleep scores to be helpful reminders (and motivators).

The more I might wear an Apple Watch all the time, the more I'd expect a little more awareness of my health than the three-ring fitness metric I've started to ignore since being at home a lot.

Series 7 is the perfected Watch as we know it, but what's next?

I can see the Apple Watch as a fast, large-screen wrist successor to the iPod, and going a lot more places next. I love the bigger screen, but it also feels like an opportunity that's not being taken advantage of enough. And that makes me more frustrated than ever that I still have to take it off every day for a charge-up.


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Google's Russian Branch to File for Bankruptcy After Bank Account Seized


Google's Russian Branch to File for Bankruptcy After Bank Account Seized

This story is part of War in Ukraine, CNET's coverage of events there and of the wider effects on the world.

Google's subsidiary in Russia is filing for bankruptcy after the country's government seized its bank account.

"The Russian authorities' seizure of Google Russia's bank account has made it untenable for our Russia office to function, including employing and paying Russia-based employees, paying suppliers and vendors, and meeting other financial obligations," a Google spokesperson said in a statement.

Google will keep free services, like search, YouTube, Maps and Gmail, available to people in Russia, the company noted.

Google had halted its advertising in Russia in March following demands from Russian officials that the company stop showing ads about Russia's invasion of Ukraine

Since late February, many companies have curtailed operations in Russia. Apple, for instance, stopped selling its products there and halted online transactions; Intel suspended business operations in the country; Microsoft suspended sales of products and services there; and Nokia exited the Russian market.


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Apple threatens commissions on in-app purchases made outside its App Store


Apple threatens commissions on in-app purchases made outside its App Store

Apple said it may expand its App Store commission structure as it approaches a legal deadline to change how developers charge customers for items in apps for its iPhones and iPads. 

Next week, the tech giant must begin implementing a federal court's injunction from a legal battle with Fortnite maker Epic Games. The order, dated Sept. 10, says Apple must allow developers to include buttons or links in their apps that give people the chance to purchase digital items outside its App Store within 90 days. 

In a legal filing to the US Court of Appeals on Tuesday, Apple said it's facing "substantial engineering" challenges to allowing developers to circumvent its in-app purchase system while still providing "layers of protection" it currently offers, like parental controls as well as purchase authorization and tracking.

"Apple would have to create a system and process for doing so," Apple said in its filing, adding that doing so would "impose irreparable injury" if it wins an appeal. For those reasons, it's asking the appeals court to delay the federal judge's order until the appeals process has concluded.

Epic, in a competing filing, said Apple hadn't proven its case against the order. "Purchasing options outside of apps are already available on iOS devices," Epic wrote. "The injunction simply removes obstacles that Apple imposed to prevent users from learning about and choosing those options."

In theory, the new rule would mean people seeking to pay for extra lives in a game or a new look for their character could pay the developer directly, rather than using Apple's in-app purchase system. That service, which Apple has operated since 2008, charges developers up to a 30% commission on any digital items bought within apps. The new filing was earlier reported by the Foss Patents blog.

Apple's new filing to the appeals court marks its latest move in its ongoing efforts to keep control of the App Store. The tech giant's been battling with various app developers in and out of court over rules Apple says are designed to keep iPhone and iPad owners safe from scams and security issues. Fortnite maker Epic, meanwhile, has argued that Apple's efforts to retain control over its App Store hurt competition and keep app prices high because Apple forces many developers -- particularly game makers -- to pay its commissions.

The debate has extended far beyond the courtroom, sparking conversations among lawmakers in the US and overseas who are now considering a series of laws designed to limit the power of big tech companies, including Apple. 

Apple's asked the appeals court to respond by Dec. 8, the estimated date the injunction goes into effect. The appeals court has not filed a response indicating it will rule by that date.


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Royal Caribbean Cruise Ships to Get SpaceX Starlink Internet


Royal Caribbean Cruise Ships to Get SpaceX Starlink Internet

Royal Caribbean Group has announced it will be implementing internet connectivity on board its cruise ships using Elon Musk's SpaceX Starlink service.

The high-speed broadband service will be installed on all ships across the Royal Caribbean International, Celebrity Cruises and Silversea Cruises brands. Installation will begin "immediately," Royal Caribbean said Tuesday, and should be completed by the end of the first quarter of 2023.

"This technology ... will improve and enable more high-bandwidth activities like video streaming as well as activities like video calls," Jason Liberty, Royal Caribbean Group CEO, said in a statement.

Starlink uses more than 2,000 satellites orbiting in space to beam satellite internet connectivity around the world. Starlink is now available in more than 40 countries.


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New Ford Mustang Will Debut on Sept. 14 at Detroit Auto Show


New Ford Mustang Will Debut on Sept. 14 at Detroit Auto Show

Hey, remember the Detroit Auto Show? It'll finally return this year. And on Wednesday, Ford CEO Jim Farley confirmed the automaker is bringing a big debut to the event: the brand-new, seventh-generation Mustang.

We first heard about the Mustang's debut thanks to a report from Automotive News. Hours later, Farley took to Twitter to confirm the Sept. 14 debut date.

The Mustang is expected to go into production early next year and will likely use carryover inline-4 and V8 engines. The current Ford Mustang model range is made up of the EcoBoost, GT, Mach 1 and Shelby GT500. (There's also the Mustang Mach-E but that's a whole different animal.) Ford's iconic sports car is built in Flat Rock, Michigan, and the company confirmed the next-gen Mustang will be built there, too, as part of a larger investment into local manufacturing.

As for the Detroit Auto Show, the event hasn't taken place since Jan. 2019, with the 2020 and 2021 events canceled due to the ongoing COVID-19 pandemic. The 2022 Detroit Auto Show is scheduled to run from Sept. 14-25.

Update, 5:45 p.m.: Following our initial report, Ford CEO Jim Farley confirmed the news. This story's text has been updated to reflect this.


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WWE Survivor Series 2021: Start time, how to watch, full card


WWE Survivor Series 2021: Start time, how to watch, full card

The stakes for Survivor Series this year aren't high, but that doesn't mean we can't have fun. That's pretty much the sell for Survivor Series, which takes place on Sunday, Nov. 21, at New York's Barclay's Center. It's WWE's annual Raw versus SmackDown show, with the headlining match pitting WWE Champion Big E against Universal Champion Roman Reigns.

Perhaps the match that may end up getting more attention is Raw Women's Champion Becky Lynch's bout against SmackDown Women's Champion Charlotte Flair, with their apparent backstage dramas sparking huge interest in the wrestling world.

But of course, it woudln't be Survivor Series without 5-on-5 elimination matches. We'll have two such eliminator matches, one that pits Raw men against SmackDown men and another featuring Raw women facing a team of women from SmackDown. True, the whole "brand versus brand" thing is a bit contrived and definitely lacks stakes. But in spite of that, the wrestling in these champion versus champion matches is usually a bunch of fun.

The show also marks 25 years since The Rock's debut, and to celebrate there's a 25-man battle royale -- one person for every year of Rock, I suppose. Who knows, maybe we'll even catch a glimpse of The Great One on Sunday. 

Match card

  • WWE Champion Big E vs. Universal Champion Roman Reigns.
  • Raw Women's Champion Becky Lynch vs. SmackDown Women's Champion Charlotte Flair.
  • United States Champion Damian Priest vs. Shinsuke Nakamura.
  • Seth Rollins, Finn Balor, Kevin Owens, Austin Theory and Bobby Lashley (Team Raw) vs. Drew McIntyre, Jeff Hardy, Xavier Woods, Happy Corbin and Sheamus (Team SmackDown).
  • Bianca Belair, Rhea Ripley, Liv Morgan, Carmella and Queen Zelina (Team Raw) vs. Sasha Banks, Shayna Baszler, Shotzi Blackheart, Natalya and Toni Storm (Team SmackDown).
  • Raw Tag Team Champions Randy Orton and Riddle vs. SmackDown Tag Team Champions The Usos.
  • 25 Man battle royale.

How to watch: Peacock, WWE Network

As you probably know by now, Peacock is the new home of WWE's pay-per-views. The WWE Network has in essence migrated to NBC's Peacock streaming service and that's where you'll go to watch Survivor Series 2021. Peacock has three tiers: Free, Premium and Premium Plus. To watch WWE content, you'll need a Premium subscription. The good news is that'll set you back $5 a month, less than the $10 for WWE Network. 

If you're outside of the US, you'll watch Survivor Series 2021 on the WWE Network as usual. 

Start times 

Survivor Series 2021 takes place at New York's, Barclay's Arena on Nov. 21. For those without a live ticket, it starts at 5 p.m. PT/8 p.m ET. Grappling fans across the pond will have to stay up late, as the show starts at 1 a.m. UK time. In Australia, Survivor Series begins at 12 a.m. AEDT on Monday.   


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Marvel's VFX Artists Are Suffering -- and Starting to Speak Out


Marvel's VFX Artists Are Suffering -- and Starting to Speak Out

Thor: Love and Thunder  director Taika Waititi makes interviews look fun. During the long and often tedious press tour filmmakers endure to promote their latest films, Waititi brought his trademark laid-back goofiness to a video in which he breaks down a scene. Only, this time, it backfired. Almost offhandedly, Waititi questioned whether a character named Korg, a CGI rock creature he also played, looked "real." "Do I need to be more blue?" he asked.

The comment launched headlines. Waititi, the director, appeared to cruelly mock his own film's VFX work -- work painstakingly toiled over across hundreds of hours by visual effects artists. It got worse. At the same time, severalReddit threads surfaced, charting the harsh experiences of effects artists who worked on Marvel projects as far back as 2012.

Chris Hemsworth and Taika Waititi in suits standing in front of a poster for Thor: Love and Thunder

Chris Hemsworth and Taika Waititi at the Sydney premiere of Thor: Love And Thunder.

Photo by Lisa Maree Williams/Getty Images

"Working on Marvel projects ends up being incredibly stressful, and this is a widely known issue throughout the VFX industry, it's not specific to any one VFX house," a person who worked on Marvel projects and wished to remain anonymous, told CNET via email. Industry standards dictate a strict policy of not speaking to the press.

Marvel and Disney didn't immediately respond to a request for comment.

Visual effects artists are in more demand than ever, servicing abundant productions from Marvel, Warner Bros., Sony and more. VFX studios secure work by placing a bid based on the number of shots a studio requests. Competition can be aggressive. While a low bid might win, the actual workload the shots amount to can vary dramatically.

"You bid on a number of shots and hope that on average they don't end up being too complicated or difficult, or that the client gets too caught up in minor details and keeps sending shots back for more work," said Peter Allen, an animator and VFX artist and former lecturer in film and television production at the University of Melbourne.

The work is contracted to a VFX house at a set price. An effects artist might manage grueling hours to meet hard release dates but work overtime unpaid. If the final product fails to satisfy audience expectations, VFX artists often take the blame.

"As a visual medium, visual effects are among the easiest targets for fans to pick apart, especially if there are leaks or early releases of unfinished shots," Allen said. Cats and Sonic the Hedgehog are recent examples.

She-Hulk, looking perturbed

The upcoming She-Hulk has already drawn criticism for the CGI look of its hero.

Marvel Studios/Screenshot by CNET

With an avalanche of new projects lined up in the next phases of the Marvel Cinematic Universe -- a seemingly never-ending stream of content -- effects artists have been coming under intensifying strain. Ms. Marvel, She-Hulk and Thor: Love and Thunder are the latest to weather criticism about underwhelming superpower effects.

But now, the artists vital to Marvel's storytelling are speaking out. Sick of bearing the brunt of visual effects criticism, tired of punishing working conditions, VFX artists are demanding change.

Unless the industry can make fundamental improvements, Marvel could have a problem on its hands.

An infamous client

Even before the public Reddit threads, insider stories and viral tweets, Marvel had a reputation for pushing VFX artists to the brink. Forget 38-hour weeks. One source described working 60 to 80. This lasted "multiple months in a row."

The toll was brutal. "I've had to comfort people crying at their desks late at night from the sheer pressure involved, and routinely had colleagues call me having anxiety attacks," the effects artist said. "I've heard personally from many artists that they ask to avoid Marvel shows in their future assignments."

Another VFX artist, who also wished to remain anonymous, described harsh conditions that extended beyond the Marvel machine.

"I have worked on several projects for Marvel and other tentpole films," the effects artist told CNET. "For many years, I did work long hours, mostly unpaid. No longer. At no time do I work for free, nor will I work an all-nighter for a perceived emergency."

Some kind of magical realm in Marvel's Doctor Strange in the Multiverse of Madness.

Sequences underwent late changes in Doctor Strange in the Multiverse of Madness.

Marvel Studios

One effects artists boils Marvel's problems down to three major issues: a demand to see near-complete work much earlier in the process compared to other clients; high-pressure environments leading to burnout and low morale; and lower budgets squeezing out more experienced, more expensive workers from future Marvel projects.

Even after shots are exhaustively delivered, Marvel is allegedly "infamous" for requesting "tons of different variations" until one earns the green light. It doesn't end there. More changes to a production often come late in the game, potentially weeks out from release, resulting in an endemic practice of working overtime. The latest Doctor Strange flick, for example, underwent late changes to sequences involving VFX.

"We've literally made up entire third acts of a film, a month before release, because the director didn't know what they wanted," one source said about Marvel in general. "Even Marvel's parent Disney is much easier to work with on their live-action films."

Could VFX houses push back? Not if they want to risk financial loss. In 2013, Rhythm & Hues, the acclaimed VFX house that worked on The Lord of the Rings and Life of Pi -- which won the Oscar for best visual effects -- filed for bankruptcy. It was the last major independent VFX studio in Los Angeles. Moving Picture Company, an effects house that worked on Spider-Man: No Way Home, reportedly announced in July that it would be freezing pay rises this year.

Marvel, providing a seemingly endless source of work, is a lucrative client. "Marvel has multiple blockbusters in a row, and studios that displease them risk losing out on tons of work," said one effects artist. "So they don't push back as much as they would with other clients."

The size of Marvel allows it to secure bargain effects work, to "string along" a studio or move on to the next best bidder. Yet, for some, working on Marvel projects is no different from any other big action film. It's about managing expectations.

Pi and a tiger on a boat

The VFX studio behind Oscar-winning Life of Pi went bankrupt.

Fox 2000 Pictures

Balance

Not all VFX gigs are an overwhelming slog. Not even with Marvel.

"My experience working on the one Marvel film was pretty much the same as any other film," another artist told CNET. They said that, while the workload was high, the deadlines "were the same as any other action film."

Another VFX artist believes the onus is on the effects houses to stand up for their workers, to "pay overtime" and "manage expectations," both with clients and artists.

"The blame is on the VFX studios, not the client -- Marvel or otherwise."

Yet less established VFX houses might lack the influence to shield artists from the "crazy" schedules Marvel could impose. One solution to this power dynamic has already started to unfold.

A decade ago, visual effects artists were part of one of the "largest non-unionized sectors in showbiz," according to a Variety report. Since then, VFX unions such as the International Alliance of Theatrical Stage Employees have attempted to organize visual effects artists.

"Employees unionizing would dramatically change how VFX houses bid shows because they can't simply dump the poor choices onto their employees," one effects artist said. "It makes sure employees can't be pushed around as easily."

Animation artists, for example, can unionize in their respective workplaces with the help of the Animation Guild. The organization acts as an advocate for its members over wage disputes and more between employees and employers. Major studios such as Dreamworks and Walt Disney Animation Studios -- as well as Marvel Animation -- employ artists covered by the guild.

The time could be right for making unionization happen for effects artists, VFX artist Allen said. "Right now, there's high demand for staff so there is an unusual opportunity for those staff to organize since production companies really need them."

But this solution isn't as easy as snapping one's fingers. Outsourcing, or using ununionized workers, is another way for studios to cut costs. "Many studios will bring in people on work visas with the promise of long-term employment," one effects artist said. The studios then leave the employee "dangling."

Still, signs could be positive for effects artists. Other production workers, including staff in IT and logistics, have been successful in joining the Animation Guild, which "used to be for artists only," Allen says. For VFX professionals, traditionally viewed as craftworkers rather than artists, this could be an "interesting development."

"But individual workplaces have to agree to unionize, it's not an automatic protection for all workers."

Thor holding Mjolnir glowing blue, like his eyes

Chris Hemsworth as Thor in Thor: Love and Thunder.

Marvel Studios/YouTube

The Marvel effect

One effects artist believes the onus is still on Marvel to enact its own changes. It could come down to greater training for its directors on the VFX process.

"Marvel's directors are often inexperienced with the VFX process, both on set and after," an effects artist said.

If the director happens to prefer longer takes, it can "dramatically" increase the workload on artists, Allen said. Not only are there more frames to create effects for, but the longer the effect is on screen, the more precise they have to be. "Shorter shots mean you can cut a few corners."

The effects artist said Marvel must stop believing "VFX gives [it] infinite room to change things." They said Marvel must work with its directors to reduce the number of iterations in the VFX process. "With training -- with clearer, more 'decisive' visualization provided to directors early in the process -- everyone could be on the same page." 

Then, maybe, no one would have their work come under fire during press tours.


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