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Sony X80K TV Review: Google TV Smarts, Basic Features And Picture


Sony x80j 4k uhd google television sony x800h review rtings sony x80 tv review sony x80 tv review sony x80j tv review sony x80k tv review sony x80j tv review sony x80k tv review
Sony X80K TV Review: Google TV Smarts, Basic Features and Picture


Sony X80K TV Review: Google TV Smarts, Basic Features and Picture

Sony has been making TVs for 60 years and today it's known for best for expensive, high-performance screens. In 2022 it continued the trend by releasing a kitchen sink worth of high-tech displays, from 8K to mini-LED to QD-OLED, and most demand serious cash. So far 2022 is more about tightening belts than bells and whistles, however, so I took a look at Sony's cheapest TV first. The X80K is a decent all-around performer, and could appeal to TV shoppers on a budget who just want a Sony, but you can certainly do better for the money.

Like

  • Accurate color
  • Capable Google TV smart system
  • Plenty of connectivity
  • Subtle, understated design

Don't Like

  • Mediocre contrast and black levels
  • More expensive than competing TVs with better picture quality

In early summer the X80K costs about the same as the Samsung QN60B and the TCL 6-Series. In my side-by-side comparison of the three in CNET's TV test lab, the Samsung looked slightly better overall than the Sony, with superior brightness and contrast, while the TCL totally trounced them both. That might be a surprise if you're new to the TV buying game and just paying attention to brands -- wait, a TCL looks better than a Sony? -- but if you look at their underlying technologies, it makes perfect sense. The Sony and Samsung use basic LCD backlights while the TCL leverages step-up screen tech, namely full-array local dimming and mini-LED.

Beyond picture I did like Sony's Google smart TV system and no-fuss design, and it comes in a wide array of sizes. Later in the year it's sure to receive hefty price cuts, like TVs always do around the Black Friday and the holidays, that could make it more competitive. For now, however, the X80K doesn't do enough beyond its name to stand out.

Sony KD-X80K sizes, series comparison

I performed a hands-on evaluation of the 55-inch Sony KD-55X80K, but this review also applies to the other screen sizes in the series. All sizes have identical specs and should provide very similar picture quality.

Sony KD-43X80K, 43-inch
Sony KD-50X80K, 50-inch
Sony KD-55X80K, 55-inch
Sony KD-65X80K, 65-inch
Sony KD-75X80K, 75-inch
Sony KD-85X80K, 85-inch

The X80K series is the entry-level in Sony's 2022 TV lineup, with relatively basic picture features. It's missing the HDMI 2.1 gaming features, 120Hz refresh rate and mini-LED backlight found on step-up models, for example.

Sony KD X80K TV
James Martin/CNET

Keep it simple, Sony

The X80K blends in rather than stands out with a dark gray color along the bottom of its frame. The other three sides are black and their edges angle in slightly. The stand consists of simple A-shaped legs splayed far to either side. Seen from the side, the X80K is substantially thicker than the Samsung Q60B (2.83 vs. 1 inch), which could be a consideration if you want as flush a wall-mount as possible.

I like Sony's simple remote. The keys are laid out in familiar fashion and the requisite shortcut buttons for YouTube, Netflix, Disney Plus and Prime Video are onboard, and I appreciated the dedicated input key that some clickers lack. I could do without the number key and another dedicated to an over-the-air grid guide at the bottom, but some users might appreciate them.

Sony KD X80K TV
James Martin/CNET

Google TV: Feature-rich and promo-heavy

Among all of the smart TV systems I like Google TV second-best, after Roku, and its implementation on the Sony X80K is the TV's best feature. Highlights include excellent voice results thanks to Google Assistant, tight integration with Google apps in particular YouTube and YouTube TV, and more apps overall, thanks to the Play store, than proprietary systems like Samsung and LG.

Responses were quick enough but felt a step behind most Roku TVs I've used. Once I selected a profile it took a long second or two for the main For You home page to populate with thumbnails, for example. I didn't love the large chunk of space at the top devoted to promotions of shows and movies on various services. I also wish the "continue watching" row was higher-up rather than placed below the "top picks for you" and apps rows. Top picks seemed to take into account my preferences for sci-fi shows and movies once I went through the "improve your recommendations" screen, but there was still plenty of content I didn't care about. Suggestions across different apps are a fine idea, but I personally the simplicity of Roku app-centric menus.

Sony KD X80K TV
James Martin/CNET

Google TV's profiles worked well. I was easily able to set up a kid's profile, and I appreciated that appropriate apps like YouTube Kids and PBS Kids were suggested for me to add, and that Netflix automatically invoked the kids profile. During setup I was also prompted to set screen time limits, create a profile picture and more. Google TV's system provides better parental controls than Roku, although Fire TV is similarly robust.

Modest features, extra connections

Key features

Display technology LED LCD
LED backlight Direct
Resolution 4K
HDR compatible HDR10 and Dolby Vision
Smart TV Google TV
Remote Standard with voice

As an entry-level TV the X80K's lack major picture-enhancing extras. It has a 60Hz refresh rate rather than 120Hz, although it does offer smoothing, aka the soap opera effect, if you want to turn it on. It supports Dolby Vision and Dolby Atmos formats, as well as standard HDR10, as do many other mid-priced TVs.

  • Four HDMI inputs (One with eARC)
  • Two USB 2.0 ports
  • Composite AV input (3.5mm)
  • Optical digital audio output
  • RF (antenna) input
  • Ethernet (LAN) port

Physical connections are better than many basic TVs' however, with a fourth HDMI as well as analog video. It's also the least-expensive TV so far to include an ATSC 3.0 tuner, so it's ready for NextGen TV broadcasts. Such broadcasts are rare today and once they become more common you'll be able to buy a tuner box to allow any TV to watch them, but it's a nice extra on the Sony nonetheless.

Sony KD X80K TV
James Martin/CNET

Picture quality comparisons

I set up the 55-inch Sony X80K next to its direct competitor from Samsung, as well as less expensive Fire TV and a TCL with superior picture quality specifications. Here's the lineup:

Samsung QN55Q60B
Amazon Fire TV Omni
TCL 65R646

TV and movies: The Sony delivered the second-worst picture in the lineup overall, beating out only the Omni. Its main weakness was relatively weak contrast, caused by both lighter (worse) black levels and dimmer highlights than the Samsung.

Watching Hustle on Netflix, for example, the black around the credits and the shadows in the locker room were lighter and less realistic than on the other TVs, if only slightly worse than the Samsung and the Omni. The Samsung was also significantly brighter than the Sony in its most accurate picture modes, which made the film's HDR image pop more in comparison. The skin tones of Adam Sandler and the basketball players looked truer than the Samsung and Omni, but overall I preferred the Samsung's picture by a hair.

The story was similar with the challenging Spears and Munsil 4K HDR Benchmark montage on Blu-ray, where the Samsung looked a bit brighter than the Sony. Both outperformed the Omni, which showed less high-level detail in snowscapes for example, but the difference wasn't enough to justify the Sony's much higher price.

The TCL, meanwhile, was superior in pretty much every way to the others, with excellent contrast, deep black levels and powerful brightness that made the Sony, Samsung and Fire TV pale by comparison.

Sony KD X80K TV
James Martin/CNET

Gaming: Playing Horizon Forbidden West, color was more realistic and accurate on the Sony, and similar to the TCL and LG, while the Samsung in every mode appeared more saturated and, well, game-y. Again the Samsung won for contrast and punch, handily, although to its credit the Sony revealed more details in the shadows, which is an advantage in dark games with enemies lurking in the shadows. The Sony lacked the comprehensive gaming stats display of the Samsung and both had similar (excellent) input lag, but overall I preferred the Samsung's punchier look. The TCL, meanwhile, combined a brighter image than either one with excellent shadow detail and, yes, colors as accurate (and better-looking) than the Sony.

Bright lighting: The Sony measured relatively dim, backing up my subjective impressions, and both it and the Samsung were less-bright than the TCL and a less-expensive Vizio, both equipped with local dimming. Below are my measurements in nits for select comparison TVs in their brightest and most accurate picture modes, using both standard dynamic range (SDR) and high dynamic range (HDR) test patterns.

Light output in nits

TV Brightest mode (SDR) Accurate mode (SDR) Brightest mode (HDR) Accurate mode (HDR)
TCL 65R635 1,114 792 1,292 1,102
Vizio M65Q7-J01 791 562 764 631
Samsung QN55Q60B 549 343 540 514
Sony KD-55X80K 369 357 446 387
LG OLED65C2 413 389 812 759

Despite its lower light output numbers the Sony is still bright enough for all but the most light-filled viewing environments. As with most TVs, the brightest modes for HDR and SDR (Game and Vivid, respectively) are less accurate. For the accurate results listed above I used Custom mode and I recommend X80K owners do the same to get good color in bright rooms. Note that with SDR, you'll need to disable the Auto Energy Saving setting (Settings > Display & Sound > Picture > Light Sensor > Off) to get full brightness.

The Samsung's screen was better than that of the Sony at dealing with bright reflections in the room. Sitting under bright lights, I saw my reflection in the black screen of the X80K more clearly (and it was more distracting) than in any of the other TV screens.

Uniformity and viewing angle: The screen of the X80K sample I reviewed showed no major issues with bright spots or dark areas, and in test patterns appeared more uniform than the Omni and similar to the other displays. Watching hockey I saw very little evidence of irregularities as the camera panned across the ice. From off-angle the Samsung maintained superior black level and contrast but Sony had better color, much like the TVs' respective performance from straight on.

Sony KD X80K TV
James Martin/CNET

Picture settings notes

The most accurate settings were Cinema and Custom mode for both HDR and SDR, and Custom measured slightly more accurate so I went with that. Game is best for gaming, thanks to its low input lag, and color was similar to Custom and exceedingly accurate.

The X80K offers settings that engage smoothing, aka the soap opera effect, as I prefer to turn it off for TV shows and movies. You can experiment with the settings (Settings > Display & Sound > Picture > Motion > Motionflow > Custom) and it's off by default in the Cinema and Custom modes.

Geek box

SDR Result Score
Black luminance (0%) 0.075 Poor
Peak white luminance (SDR) 357 Average
Avg. gamma (10-100%) 2.46 Poor
Avg. grayscale error (10-100%) 2.27 Good
Dark gray error (30%) 2.07 Good
Bright gray error (80%) 3.04 Average
Avg. color checker error 3.08 Average
Avg. saturation sweeps error 2.52 Good
Avg. color error 2.67 Good
Input lag (Game mode) 11.93 Good



HDR10

Black luminance (0%) 0.084 Poor
Peak white luminance (10% win) 446 Poor
Gamut % UHDA/P3 (CIE 1976) 94.73 Average
ColorMatch HDR error 8.08 Poor
Avg. color checker error 1.54 Good
Input lag (Game mode, 4K HDR) 11.67 Good

See How We Test TVs for more details.

Portrait Displays Calman calibration software was used in this review. 

§

NextGen TV, aka ATSC 3.0, is continuing its rapid rollout across the country. Major markets like Los Angeles, Atlanta, Denver, Houston and more all have stations transmitting. Meanwhile New York, Boston, and many other markets are slated to have broadcasts later this year. While not every station in every market has a NextGen TV counterpart, more and more are coming on the air.

What's NextGen TV? It's an update to the free HDTV you can already get over-the-air in nearly every city in the US. There's no monthly fee, but you do need either a new TV with a built-in tuner or a standalone external tuner. The standard allows broadcast stations to send higher quality signals than ever before with features like 4K, HDR, 120 Hz, and more. ATSC 3.0 proponents also claim better reception indoors and on-the-go -- whether it's on your phone, or even in your car. The best part is that if you're watching it on your TV it uses the same standard antennas available today.

One potential downside? ATSC 3.0 will also let broadcasters track your viewing habits, information that can be used for targeted advertising, just like companies such as Facebook and Google use today. 

Read more: Best TV antennas for cord cutters, starting at just $10

NextGen TV to you

nextgen-tv-logo
ATSC.org

Here's the top-line info:

  • If you get your TV from streaming, cable or satellite, NextGen TV/ATSC 3.0 won't affect you at all. 
  • The transition is voluntary. Stations don't have to switch. Many have already, however, for reasons we'll explain below.
  • It's not backwards-compatible with the current HD standard (ATSC 1.0), so your current TV won't be able to receive it. Your current antenna should work fine though.
  • Stations that switch to NextGen TV will still have to keep broadcasting ATSC 1.0 for five years.
  • There are multiple models and sizes of TV with built-in tuners available now from Hisense, LG, Sony, Samsung and others.
  • As of the beginning of 2022 the majority of the largest markets in the US have at least one channel broadcasting NextGen TV. By the end of 2022, nearly all major and many minor markets will have multiple channels .
atsc-3-stations-2022

Here's the map of actual stations as of January 2022. Orange denotes stations that are live now. Blue is launching before summer. White sometime after the summer.

ATSC

How it will work in your home

Put simply: If you connect an antenna to your TV you will receive free programming, just like most people can get now. Yet, that is selling the potential benefits of NextGen TV short. 

NextGen TV is IP-based, so in practice it can be moved around your home just like any internet content can right now. For example, you connect an antenna to a tuner box inside your home, but that box is not connected to your TV at all. Instead, it's connected to your router. This means anything with access to your network can have access to over-the-air TV, be it your TV, your phone, your tablet or even a streaming device like Apple TV. There will be traditional tuners as well, of course, but this is a new and interesting alternative.

This also means it's possible we'll see mobile devices with built-in tuners, so you can watch live TV while you're out and about, like you can with Netflix and YouTube now. How willing phone companies will be to put tuners in their phones remains to be seen, however. You don't see a lot of phones that can get radio broadcasts now, even though such a thing is easy to implement. We'll talk more about that in a moment.

'Voluntary'

In November of 2017, the Federal Communications Commission approved ATSC 3.0 as the next generation of broadcast standard, on a "voluntary, market-driven basis" (PDF). It also required stations to continue broadcasting ATSC 1.0 (i.e. "HD"). This is actually part of the issue as to why it's voluntary. 

During the mandatory DTV transition in the early 2000s, stations in a city were given a new frequency (channel, in other words), to broadcast digital TV, while they still broadcast analog on their old channel. These older channels were eventually reclaimed by the FCC for other uses when the proverbial switch was flipped to turn off analog broadcasts. Since a changeover isn't occurring this time around, stations and markets are left to themselves how best to share or use the over-the-air spectrum in their areas.

atsc-transmitter-sharing

Because there's no new bandwidth, broadcasters will temporarily share transmitters. Two or more stations will use one tower for ATSC 1.0 (HD) broadcasts and those stations will use another tower for ATSC 3.0 (UHD) broadcasts. This will mean a temporary reduction in bandwidth for each channel, but potentially a limited impact on picture quality due to the better modern HD encoders. More info here.

ATSC/TVTechnology.com

While it's not a mandatory standard, many broadcasters still seem enthusiastic about NextGen. At the beginning of the roll-out, then executive vice president of communications at the National Association of Broadcasters Dennis Wharton told CNET that the improvement in quality, overall coverage and the built-in safety features mean that most stations would be enthusiastic to offer ATSC 3.0.

John Hane, president of the Spectrum Consortium (an industry group with broadcasters Sinclair, Nexstar and Univision as members), was equally confident: "The FCC had to make it voluntary because the FCC couldn't provide transition channels. [The industry] asked the FCC to make it voluntary. We want the market to manage it. We knew the market would demand it, and broadcasters and hardware makers in fact are embracing it."

Given the competition broadcasters have with cable, streaming and so on, 3.0 could be a way to stabilize or even increase their income by offering better picture quality, better coverage and, most importantly, targeted ads.

Ah yes, targeted ads…

Broadcast TV will know what you're watching

One of NextGen TV's more controversial features is a "return data path," which is a way for the station you're watching to know you're watching. Not only does this allow a more accurate count of who's watching what shows, but it creates the opportunity for every marketer's dream: targeted advertising. 

Ads specific to your viewing habits, income level and even ethnicity (presumed by your neighborhood, for example) could get slotted in by your local station. This is something brand-new for broadcast TV. Today, over-the-air broadcasts are pretty much the only way to watch television that doesn't track your viewing habits. Sure, the return data path could also allow "alternative audio tracks and interactive elements," but it's the targeted ads and tracking many observers are worried about.

The finer details are all still being worked out, but here's the thing: If your TV is connected to the internet, it's already tracking you. Pretty much every app, streaming service, smart TV and cable or satellite box all track your usage to a greater or lesser extent.

Return data path is still in the planning stages, even as the other aspects of NextGen TV are already going live. There is a silver lining: There will be an opt-out option. While it also requires Internet access, if this type of thing bothers you, just don't connect your TV or NextGen TV receiver to the internet. You will inevitably lose some of the other features of NextGen TV, however.

That said, we'll keep an eye on this for any further developments.   

Free TV on your phone?

Another point of potential contention is getting ATSC 3.0 tuners into phones. At a most basic level, carriers like AT&T, Verizon and T-Mobile are in the business of selling you data. If suddenly you can get lots of high-quality content for free on your phone, they potentially lose money. Ever wonder why your phone doesn't have an FM radio tuner? Same reason.

T-Mobile made a preemptive strike along those lines all the way back in September 2017, writing a white paper (PDF) that, among other things, claims, "In light of the detrimental effects that inclusion of ATSC 3.0 can have on the cost and size of a device, the technology trade-offs required to accommodate competing technologies, and the reduced performance and spectral efficiency that it will have for other mobile bands and services, the decision as to whether to include ATSC 3.0 in a device must be left to the market to decide."

"The market" determined you didn't need an FM tuner in your phone, and in the few phones that had an FM tuner, if you bought it through an American provider, it was almost always disabled.

TV broadcasters, on the other hand, are huge fans of ATSC 3.0 on mobile phones. It means more potential eyeballs and, incidentally, a guarantee of active internet access for that return data path. John Hane of the Spectrum Consortium feels that tuners built into phones is "inevitable," and that international adoption of ATSC 3.0 will help push it forward. Wharton says that the focus is getting TVs to work, but mobile is in the plan.

Then there's portable TVs, of which there are HD versions on the market and have been for years. The next-generation ATSC 3.0 versions of these will likely get better reception in addition to the higher resolution offered by the new standard.

antennas-09.jpg
Sarah Tew/CNET

Cost (for you)

NextGen TV is not backward compatible with current TV tuners. To get it, you'll eventually need either a new TV or an external tuner. 

However, you shouldn't feel a push to upgrade since:

1. NextGen TV/ATSC 3.0 isn't mandatory, and it doesn't affect cable, satellite or streaming TV.

2. HD tuners cost as little as $30 to $40 now, and NextGen TV tuners, which currently sell between $200 and $300, will eventually be cheap as well.  

3. Even after they start NextGen broadcasts, stations will have to keep broadcasting regular old HD. 

Here's the actual language:

"The programming aired on the ATSC 1.0 simulcast channel must be 'substantially similar' to the programming aired on the 3.0 channel. This means that the programming must be the same, except for programming features that are based on the enhanced capabilities of ATSC 3.0, advertisements and promotions for upcoming programs. The substantially similar requirement will sunset in five years from its effective date absent further action by the Commission to extend it."

In other words, the HD broadcast has to be essentially the same as the new 3.0 broadcast for five years, perhaps longer depending on future FCC actions.

Which brings us to point 3. By the time people had to buy them, HD tuners were inexpensive and are even more so now. The HD tuner I use is currently $26 on Amazon. The first generation NextGen tuners available now are more expensive than that, though they're not outrageous. We'll discuss those below. By the time anyone actually requires one, however, they'll almost certainly be affordable.

Which is good, because there aren't any planned subsidies this time around for people to get a tuner for cheap. I'm sure this is at least partly due to how few people actually still use OTA as their sole form of TV reception. Maybe this will change as more stations convert, but we're a ways away from that.

atsc-upgrade-path

As you can see, there are lots of parts that need to get upgraded all along the chain before you can get 3.0 in your home.

ATSC/TVTechnology.com

Here's another way to think about it: The first HD broadcasts began in the mid-90s, but when did you buy your first HDTV? As far as the 3.0 transition is concerned we're in the late-90s, maybe generously the early 2000s, now. Things seem like they're moving at a much more rapid pace than the transition from analog to DTV/HDTV, but even so, it will be a long time before ATSC 3.0 completely replaces the current standard.

How to get NextGen right now

lg-evo-cropped-for-door.png
LG

If you want to check it out for yourself, many of you already can. The first stop is to go to WatchNextGenTV.com. That website will help you find what stations in your area are broadcasting, or which ones will soon. 

Next up you'll need something to receive it. If you're in the market for a new TV there are several options available from Hisense, LG, Samsung, and Sony. Here's our list of all the 2022 TVs with built-in next-gen tuners.

If you want to check out NextGen TV without buying a new television, you'll need an external tuner. It's still early days, so there aren't many options. 

tablo-atsc3-quad-hdmi-in-situ-straight-crop-new.png

The Tablo ATSC 3.0 Quad HDMI DVR

Nuvvyo

At CES 2022 Nuvvyo announced the Tablo, a quad-tuner box that can connect to a TV directly, or transmit over a network to Rokus, Apple TVs, or computers on your home network.  

The Silicon Dust has two models, the $199 HomeRun Flex 4K and the $279 HomeRun Scribe 4K. Both have ATSC 1.0 and 3.0 tuners.  

If you want a more traditional tuner, BitRouter plans to start shipping its first ZapperBox M1 tuners in the spring. You can reserve one now for $249. It doesn't have internal storage, but BitRouter plans to add the ability to save content on network-attached storage, or NAS, devices via a firmware update. They also plan to add the ability to send the content around your home network, like what the Scribe 4K does.

zapperbox-front-scaled
Zapperbox

Then there's what to watch. Being early in the process, you're not going to find much 4K content, possibly not any. This was the same with the early years of HDTV. It's also going to vary per area. There is certainly a lot of 4K content being produced right now, and that has been the case for several years. So in that way, we're in better shape than we were in the early days of HD. 

Basic and paid cable channels over-the-air?

One company is using the bandwidth and IP nature of NextGen to do something a little different. It's a hybrid paid TV service, sort of like cable/satellite, but using over-the-air broadcasts to deliver the content. It's called Evoca, and right now it's available only in Boise, Idaho. Edge Networks is the company behind it, and it wants to roll it out to other small markets where cable offerings are limited, and broadband speeds are slow or expensive. 

It's an interesting idea for underserved and often forgotten-about markets. 

Read moreCable TV channels and 4K from an antenna?

Seeing the future

The transition from analog broadcasting to HD, if you count from the formation of the Grand Alliance to the final analog broadcast, took 16 years. 

Though many aspects of technology move rapidly, getting dozens of companies, plus the governments of the US and many other countries, all to agree to specific standards, takes time. So does the testing of the new tech. There are a lot of cogs and sprockets that have to align for this to work, and it would be a lot harder to fix once it's all live.

But technology moves faster and faster. It's highly doubtful it will take 16 years to fully implement NextGen TV. As we mentioned at the top, dozens of stations are already broadcasting. Will every station in your city switch to NextGen TV? Probably not, but the bigger ones likely will. This is especially true if there are already other NextGen TV stations in your area. There's a potential here for stations to make additional money in the long run with 3.0, and that's obviously a big motivator.

There's also the question of how much content there will be. If it follows the HDTV transition model, big sporting events in 4K HDR will come first, followed by lots and lots of shows featuring nature scenes and closeups of bugs. Seriously -- this was totally a thing. Then we'll see a handful of scripted prime-time shows. My guess would be the popular, solidly profitable ones that are produced (not just aired) by networks like CBS and NBC.

So should you hold off buying a new TV? Nope, not unless you only get your shows over the air. And even if you do, by the time there's enough content to be interesting, there will be cheap tuner boxes you can connect to whatever TV you have. 

For now, NextGen TV seems to be well on its way.


As well as covering TV and other display tech, Geoff does photo tours of cool museums and locations around the world, including nuclear submarines, massive aircraft carriers, medieval castles, epic 10,000 mile road trips, and more. Check out Tech Treks for all his tours and adventures.

He wrote a bestselling sci-fi novel about city-size submarines, along with a sequel. You can follow his adventures on Instagram and his YouTube channel.


Source

https://residencey.costa.my.id/

.

Meta Unveils New Parental Controls For Instagram, Virtual Reality


Meta Unveils New Parental Controls for Instagram, Virtual Reality


Meta Unveils New Parental Controls for Instagram, Virtual Reality

Facebook's parent company Meta said Wednesday it's rolling out new tools meant to give parents and guardians more control over how their teens use social media and virtual reality. 

instagram-supervision-time-spent-hi-res.png

Instagram will let parents limit how much time their teens spend on the service.

Instagram

The social media giant is releasing the new features first on Instagram, a photo-and-video service owned by Meta. Parents will be able to view the amount of time their teens spend on Instagram and set time limits. They'll also be able to get updates about accounts their teens follow and the accounts that follow their teens. 

Instagram will have a Family Center where parents can access these tools in one place and view resources such as videos and articles about how to talk to their teens about their social media use. Instagram said the tools will be available in the US on Wednesday. The company plans to roll out the features globally in the coming months.

"This is just one step on a longer path -- our vision for Family Center is to eventually allow parents and guardians to help their teens manage experiences across Meta technologies, all from one central place," said Adam Mosseri, who heads Instagram.

Meta owns messaging apps WhatsApp and Facebook Messenger along with VR headset maker Oculus. 

The release of more parental controls underscores how Meta is trying to respond to criticism it's not doing enough to protect the safety of young people on its services. There are a number of issues that parents are worried about on social media, including content about suicide and eating disorders. The blowback against Instagram escalated after Frances Haugen, a former Facebook product manager turned whistleblower, leaked a trove of internal documents last year. 

The Wall Street Journal published a story partly based on the documents about how Instagram knows the app is "toxic for teen girls." Research presented in 2019 found that Instagram makes body image issues worse for one in three teen girls. Teens also said Instagram increased rates of anxiety and depression, The Journal reported.

Meta pushed back on the characterization of its research, noting that Instagram also connects teens with their family and friends. The leaked research prompted US lawmakers to call several congressional hearings on the topic. 

In December, Mosseri testified before Congress for the first time. At that hearing, lawmakers also expressed concerns about Instagram creating a kids' version  for children under 13. Even though Instagram paused the project, Mosseri stopped short of saying the idea is permanently off the table. Instagram says the project is meant to give parents more control over the social media usage of kids between the ages of 10 and 12 who may already be on the app.

Earlier this month, US President Joe Biden also urged Congress in his State of the Union address to "strengthen privacy protections, ban targeted advertising to children, demand tech companies stop collecting personal data on our children." 

As Instagram rolls out more tools for supervision, parents will also have to balance a teens' need for privacy. Teens have also found ways to circumvent parental controls, and parents don't always use the tools available to them. 

For now, teens will need to activate the parental controls on the Instagram app. In June, parents will be able to initiate supervision of their teens' Instagram use through the app and the desktop site. Teens will still need to approve the request from their parents. 

Instagram said it will also release more tools in the coming months, such as the ability for parents to set the hours their teens are allowed to browse Instagram. More than one guardian will also be able to supervise a teens' Instagram account.

Meanwhile, Meta has been pushing forward with plans to build the metaverse, virtual worlds where people will be able to work, socialize and shop. 

VR, though, has the same problems found on social media such as harassment and underage users. To use the Oculus VR headset, you're supposed to be at least 13 years old. 

Meta said in May it will start rolling out more supervision tools in VR. The company will start to automatically block teens from downloading or purchasing apps in VR that are inappropriate for their age. Parents will have the ability to override the blocks and teens will also be able to request this as well.

"Different teens have different maturity levels, and parents know their teens best. We also know that customizable controls, teen autonomy and adjustable settings are important to our community," Meta said in a blog post. 

The Oculus mobile app will include a dashboard where parents can manage these tools. In April, parents will be able to prevent teens from accessing games that are inappropriate for their age by using an "unlock pattern" to lock access to these apps. Oculus users create this pattern as an extra level of security to prevent others from accessing their devices or saved passwords. 

Parents will also be able to view all the apps their teens own, receive notifications when a purchase is made, view who is on their friends list on Oculus and also see how much time their teens spend in VR. 


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Score A Kid-Friendly Kindle For Just $50 With This Early Prime Day Deal


Score a Kid-Friendly Kindle for Just $50 With This Early Prime Day Deal


Score a Kid-Friendly Kindle for Just $50 With This Early Prime Day Deal

Ditch the traditional bookshelf and upgrade to an e-reader for your child. E-readers save space, are ultraportable and grant access to a massive library of options whenever you want to explore something new. 

In anticipation of Prime Day, plenty of early Prime Day deals have already arrived, helping you save money on a ton of popular items, and right now, Kindle Kids devices are discounted by $60 at Amazon, bringing the price to just $50 for these e-readers designed for especially for children. This offer is available through July 11.

The Kindle Kids e-reader has a 6-inch, black-and-white, glare-free, 167-ppi display and 8GB of storage. It can connect to Bluetooth headphones or speakers. That means your kids can access a ton of audiobooks from Audible, too. These e-readers are specifically for reading, so your kids won't be distracted by apps, videos or games while they're using their device, like they might on a traditional tablet.

The Kindle Kids also has a long battery life -- it can last weeks on a single charge, which is great for when you're on the go. And when you buy a new Kindle Kids e-reader, you'll get a kid-friendly cover, a one-year subscription to the Amazon Kids Plus service and a two-year guarantee to replace broken devices. 

Amazon Kids Plus has a ton of children's literature available. Some titles, like the Harry Potter series, are included for free, while there are thousands of other books available for purchase as well. After the first year, your subscription will renew at $5 a month, but you can cancel anytime by visiting the Amazon Parent Dashboard. You'll find parental controls on the dashboard, too, allowing you to adjust age filters, add books to your child's library, view reading progress and more. You can also use Amazon Kids Plus on other compatible Kindle devices, Fire tablets, Echo smart speakers and more.

There are also tools to help your child tackle more challenging books such as Vocabulary Builder, which can help look up words and create flash cards for practicing new words, and Word Wise, which can automatically show simple on-screen definitions above difficult words. At $50, this is a great time to invest in an e-reader that can help your child form strong, healthy reading habits.


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Parent's Checklist: 6 Things To Look For Before Downloading Apps For Kids


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Parent's Checklist: 6 Things to Look for Before Downloading Apps for Kids


Parent's Checklist: 6 Things to Look for Before Downloading Apps for Kids

Adults are likely aware of the risks associated with apps that harvest and sell your data, but kids aren't. Raising a kid in the digital age can be incredibly nerve-wracking, and as a parent it's up to you to keep your children safe online. But protecting your child's privacy can seem like an impossible task when you realize kids' apps also have an unhealthy appetite for their data.

TheToyZone, a UK-based toy review site, conducted a study in January that examined popular kids' apps and determined which were the most privacy-invasive. The group's research found that money management apps (like Greenlight Kids & Teen Banking, Till and RoosterMoney) are the most data-hungry and collect an average of 10 types of data per app. Greenlight was found to be the most invasive app by collecting 22 types of data.

Despite being designed for a younger audience, kids' apps often collect sensitive data like device location, contact info, health info, browsing history, search history, financial info and contacts. That data is extremely valuable to advertisers and even if its anonymized, it can be used to create a detailed and specific profile of your child. This can be especially dangerous if it ends up in the wrong hands, like in the event of a breach. Country-specific laws like the Children's Online Privacy Protection Act in the US may put restrictions on how companies can advertise to children online, but with parental consent, a kids' app is free to collect user data. 

It's important to understand that it's not just your children's data at stake here, but yours as well. This is why it's crucial to know what apps your kids want to use before you download them and agree to any permissions or terms. Here are six things you should do before downloading an app for your kid to protect everyone's privacy.

Check what permissions the app asks for

Apps love to ask for permissions because they want to collect as much data as possible, especially if they rely heavily on advertising revenue. Some permissions are necessary for the normal functioning of an app; the PokƩmon Go app will need access to location data to function properly, for instance. However, there's no reason in hell that a gaming app like Snake vs. Block, an old-school arcade-style game where you guide a snake through numbered blocks, needs to know your kid's location.

To check what permissions an app requests on Android, simply search for the app in the Google Play Store and tap About this app and then App permissions. Look out for potentially invasive permissions like access to the device's camera, microphone, contacts, location and browsing history. If any permissions look overly invasive and unnecessary for the normal functioning of the app, then you may want to find an alternative. However, if you do end up downloading the app, you can always disable any non-essential permissions in settings.

Unfortunately, you won't be able to see app permissions in Apple's App Store before downloading any iOS apps unless the developer lists them in its privacy policy. After you download an iOS app, you can check the permissions by tapping Settings and scrolling down to the app. From there, you can customize and disable what the app can access on your child's device.

Research the app and its developer

Here are five important questions to consider when researching an app you're thinking of downloading for your kid: 

1. What is the app's rating in the App Store or Google Play Store?

2. What do user reviews say?

3. How many people have downloaded it?

4. Does the company behind the app have a history of shady data practices or known data breaches?

5. Does the app have a history of delivering content that may not be suitable for children?

Most of this information can be found in the app's description, but you can go a step further and run a Google search. Look up the app and the developer along with terms like "data breach," "lawsuit" or "privacy violations" and see what comes up. Read in-depth kids' app reviews from trusted sources online like Common Sense Media. 

Just a few minutes of research can give you a lot of insight into whether a particular app will take your children's privacy seriously. If you come across any red flags during your research, think twice before downloading the app in question.

Check Apple's Privacy Nutrition Labels or the Google Play Data safety section

Apple started adding "nutrition labels" to app descriptions in the App Store with the release of iOS 14.3 in 2020. The app nutrition label gives you a rundown of what types of data each app collects. Google launched its own version of the feature in April. Google's "Data safety" section shows what types of data an app collects, how the data is used, whether the collection is optional, as well as whether it's shared with third parties.

If you see any kids' app collecting and/or sharing data that you're not comfortable with, then it's better to look for a different app. 

Read the app's privacy policy and terms of service

An app's terms of service (ToS) will detail what you're agreeing to when you download the app and your kid uses it. The app's privacy policy explains what steps the app and developer take to protect user privacy, including what information is collected, how it's secured, and who it's shared with.

Sure, no parent has the time to sit down and read a ToS or privacy policy when so many of them are absurdly worded and novella-like in length. A simple trick to save you from having to read the whole thing is to do a search for key terms like "third party," "share," "collect," "data," and "location" in each document (Control+F on Windows, Command+F on MacOS.)

If the terms of service don't meet your expectations, don't download the app.

Understand what privacy settings and parental controls the app offers

Kids' apps typically have robust privacy settings and parental controls, but if the app's offerings are ineffective or lacking the levels of privacy and control you're comfortable with, you shouldn't download it.

How you decide to assess privacy settings and parental controls will depend on your child's age and whether the app is educational in nature, a game or a social platform. Generally, a few settings and controls you'll want to look for include the ability to:

  • Pre-approve friend requests
  • Restrict who can contact your child through the app
  • Remotely track and limit your child's usage of the app
  • Filter content to age-appropriate levels

Have a conversation with your kid about the importance of online privacy

As soon as your kid starts using connected devices and going online, it's time to start talking to them about the importance of data privacy online. Have an open, honest conversation in terms that will resonate with your child. Help them understand that online activities can have real-world consequences and that keeping private information private is critical. It can be like the digital equivalent of the age-old "never talk to strangers" conversation. 

However you choose to approach it, it's important to make sure you and your child are on the same page when it comes to acceptable online behavior and being careful about what you share with others online and with the apps you interact with.

For more information, check out what you need to know about getting a debit card for your kid or teen and four reasons not to get your kid an Occulus Quest 2


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Nintendo Switch's Wild Ideas Will Echo Into 2018


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Nintendo Switch's wild ideas will echo into 2018


Nintendo Switch's wild ideas will echo into 2018

I've seen VR, AR, iPhones, smartwatches, laptops and robots. But the gadget that impressed me the most, by a longshot, was the Nintendo Switch.

It was a familiar story. Nintendo has a weird, wild idea. Detachable controls on a tablet. A dock that turns a handheld into a console. Even the name of the little wireless, button-studded mini-remotes was weird: Joy-Cons.

Nintendo's done this before. The minimalist, motion-control-driven Nintendo Wii and its deconstructed remote control. The bizarre two-screened, stylus-laden Nintendo DS.

I had some preparation this time, however. In fact, Razer had an idea that was incredibly similar for Windows PCs just a few years before, called the Razer Edge. When I reviewed it, I thought it was a sign of the future: it could transform from handheld to console, changing its form. Then there was the Nvidia Shield, the true predecessor of the Switch, which started as a funky Android game handheld with a flip-up screen and became a dockable, switchable tablet. I thought that was cool, too.

Nintendo, obviously, agreed (and put Nvidia's Tegra processor into the Switch, too).

Now that the Switch has become a success, and a must-have holiday toy, it's also a real showcase of how a modular piece of tech can work. Nintendo's game lineup for the Switch has been stellar. It's also fun and easy to use.

And, I bet, 2018 is going to be full of companies trying to pull off the same trick.

I can't wait for some of the ideas. I also hope things don't go overboard.

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The Nintendo Switch, unplugged.

Sarah Tew/CNET

Perfect storm: Price, hardware design, software support

The Switch's ideas already existed: the Nvidia Shield Tablet was a test run, but the Switch did it better. Nintendo's games, from both first and third parties have been stellar. Its new Zelda and Mario games are ones for the ages. Nintendo's also done a great job rounding up indie game developers and producing a collection of decently priced software, with titles like Rocket League, Stardew Valley, Thumper and Steamworld Dig 2.

Meanwhile, the price of the Switch hovers right at the border between impulse buy and splurge. No, the $300, £280 or AU$470 price isn't cheap, but it's a completely fair price for a handheld and console with two controllers in-box.

After a year playing it, I love it more than I did before.

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The missing link: is it still about good controllers?

Sarah Tew/CNET

Mobile gaming needs a kick in the pants

There have been a lot of really great mobile games recently: Fez, Inside, The Witness and The Talos Principle. Many of these games were ported from the PC and console. These little phones are powerhouses capable of great graphics and gameplay. But they're totally hampered as far as game controls go.

Phones and tablets are great for touching and swiping, but there's been a slowdown on adopting connected game controllers for mobile games. It was a trend a few years ago, but not so much anymore. Maybe that's because those controllers never worked as well as the Nintendo Switch's subtly rumbling, totally flexible Joy-Cons do. Two can become one controller, or become separate tiny ones. They work in multiple orientations. They have great motion controls. They enable all types of games.

Mobile games are only going to be as good as the controls available to them. Modular controls and well-made controller accessories can help. So, too, could letting mobile devices connect directly with TVs like the Switch does. There's no reason why a phone or tablet couldn't be a console/mobile hybrid just like the Switch. Some already have toyed with it, for games (the Nvidia Shield) or even work (Microsoft's Continuum, or Samsung's Dex for Galaxy phones).

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Razer Edge came out over four years ago. It's time to revisit the idea, post-Switch.

Sarah Tew/CNET

PCs are designed to be modular now: Let them be!

Microsoft's Surface tablet and its various Book/Laptop iterations, and the wild evolution of flexible/hybrid laptop/tablets as a whole, show that Windows hardware is already very capable of turning into new things. (Apple's Mac hardware, not so much). So, maybe, it's time to re-explore what Razer was trying for with the Edge gaming tablet: make transforming game systems, ones that are both mobile and stay-at-home. Battery life is better now, and graphics can be shrunk down to achieve more in smaller forms. It all comes down to what games will support various transformational play modes, but at least many apps are now enabled for touch and game controllers.

Sony, Microsoft must think beyond the big black box

The PlayStation 4 and Xbox One are venerable systems, but they feel archaic to me now. They're big, rooted in one place. They're graphically powerful (more than the Switch), and can play lots of great games. But the Switch's perfectly mobile spin on consoles is a have-your-cake-and-eat-it-too moment. Not everyone wants a portable game console, but if it means being able to play games on a trip or move gaming more easily to other rooms or connect with others, why not?

I play the Switch in handheld mode more than I do in console mode. Meanwhile, my son plays his favorite console, the Wii U, in handheld gamepad mode, too. Sony and Microsoft still haven't figured out a way to make this happen as easily and in as self-contained a way as the Switch, despite efforts like the PlayStation TV, the remote play features of Vita and Microsoft's Xbox-to-Windows game stream connectivity.

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1-2 Switch is almost forgotten, but it's a great example of fun Nintendo games my kids loved playing.

Sarah Tew/CNET

I love Nintendo's focus on family

Nintendo hasn't done a great job making the Switch's parental and online settings easy to use, especially when it comes to a complete pack of cloud storage for game saves, game libraries or any sort of family account for purchases. But, I've come to let my kids play with Nintendo games more than any other hardware -- iPhone and iPad included -- because the whole experience feels more curated and safely contained. It's a good experience, and it's easy to set up and use. It's not pandering, but it works for everyone. It's a rare thing in the tech world.

It's not perfect yet

The biggest mistake companies could make in 2018 would be to expect that Nintendo's formula instantly translates. I could see a lot of cracks at Switch-like hardware that would feel like duds: poor game libraries, badly-optimized software, expensive hardware or accessories that feel under-supported. For now, the Nintendo Switch nails the balance. Still, the Switch isn't backwards-compatible with hundreds of games I already own. It doesn't have great battery life as a handheld. It's a little clunky to carry in a bag. And yes, my Switch has slightly warped from keeping it in the included dock.

But the Switch finally proved that wild modular ideas can work. Now, we just need to hope that the next wave of Switch-alikes don't fall down the same rabbit hole that motion control games did after the Nintendo Wii.

Batteries Not Included : The CNET team reminds us why tech is cool.

CNET en EspaƱol Get all your tech news and reviews in Spanish.


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